Quote Originally Posted by LariaKirin View Post
It's subjective and entirely dependent on the content you do and how often you do it.

Content below Extreme is entirely braindead and no job changes will make it interesting.

Extreme and Savage become outdated very quickly because gear scaling is ridiculously powerful in this game. The numbers get diluted quickly in the case of savage or undertuned on arrival in the case of something like Diamond Ex. How is a fight like Diamond Extreme, tuned for i510, supposed to pose anything other than a short-lived mechanical challenge to a group of people wearing an i530 set?

Ultimate becomes mostly a mechanical challenge because by the time a full group gets consistent enough with the mechanics, they're on autopilot.

I don't think a silly little rotation is going to fix anything. I think the game needs some fight randomness (especially to incoming damage) and a massive gear scaling nerf. Alternatively, something like unreal scaling for new content (e.g. scale to i510 for Diamond Ex until 5.55).
I disagree, even in casual dungeons it always felt really satisfying to put on cleric stance, all dots, bane and shadowflare. Like it's all coming together. And I remember trying to get the most of my shadowflare/dots back on bahamut's adds, that was fun. The lack of so many ogcds also made our gcd shields more satisfying to pull, they had more weight.
The dps spells scholar had were perfect in terms of gameplay. No rotation, dots to manage and an aoe that could be that little extra dps for pushing a phase or just having fun with min-maxing.

I strongly agree with the need for randomness, especially if the gameplay remains what it is.