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Thread: Is it fun?

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  1. #11
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Are Healers Useful?: Absolutely. healers are pretty much essential to any big fight, not only as a second chance to thoes who get hit and die, but to sustain others in places where they are otherwise forced to take damage. 9 out of 10 times someone in a party would die in a serious raid or dng, or trial, or most party-based content without a healer

    Are Healers Practical? : Again, absolutely, a healer can defend themselves decently well, they are by all means not defenseless, and again, they are pretty much just as essentai as the tank is in dngs and boss fights -- No Tank? party is dead, No DPS? eh, unless its an enrage timer youll get by somehow?...No Healer? party is dead 3 times over.

    Are healers Balanced? : Sure, seems like Yoshi-P and the dev team has spent a rather....excessive amount of time balancing every class to make sure it plays perfectly in end game and savage content. Its balanced if i ever seen it.

    Are healers Unique? : Healers have about as much uniqueness as an orange does to a grape-fruit or a mandarin orange -- They all look kinda the same, you peel and eat them in the same way, the biggest true difference is the size, and the taste of when you bite into them, but other than that they are basically the same fruit in a fruit basket of bananas, watermelons, apples, grapes, straw berries, Tomatoes and a bunch of other fruits that are unique to each other (a game that is supposed to have a core mechanic of class diversity, but refuses to give healer more than a sprinkle of that). .

    Are Healers Fun? : Sadly, not really, we aren't given engaging mechanics, each healer when you boil it down plays in basically the same way, we dont have a dps rotation, and scholars lost what "dps rotation" it had in stormblood, the closest thing Healers have to a rotation is spamm the single target dps, and throw in the dot every now and then. Our mechanics aren't exactly "complex" they took the fun and fun rng cards, buff extensions and debuffs out of AST, took the fairy control and uniqueness of fairy choice away from scholar, removed a few especial things such as a push from WHM, Healers get no special mobility, strange buffs/debuffs (like blue mage gets), All of the lv 80 moves given to all the healers are just "HEAL STRONGER!!" buffs, the healers barley stick to their own class identities, Thier resources are poorly utilized because there is not versatile application for their gauges and bars in their spells...alas, its the way the game is built healers cant really afford to be unique, les the meta in savage content be shattered, WARPED BEYOND ALL RECODNITION...if only the nonexistant healer-main devs at SE would look down from heaven and bless us with some transparency that at the very least they hear our prayers.
    (4)
    Last edited by P0W3RK1D; 04-13-2021 at 03:42 PM.