Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 93

Thread: Is it fun?

  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I think it is fun—healers has always been my go-to roles regardless whether the community deems them as redundant or crucial. This is one of the game that I’d think it works well with the saying: ”If you like it & you want to, you can make it work.”

    But I definitely could use more stuffs to do while I’m doing my 1 2 1 1 1 1 heartbeats.
    (4)

  2. #12
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I used to be. Shadowbringers has ruined that for me. My last hope is that Endwalker brings back the fun I used to have playing healers.

    They're the least fun they've ever been in the 7 years I've been playing this game.
    (11)

  3. #13
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SieyaM View Post
    I see a lot of people talking about the balance of healers and how they can make them all play evenly, but I never see people asking the better question. Are they fun to play? I have been playing healer more since the queues are faster and I enjoy it well enough but it seems over the years the more we moved towards balance of the healers, and other jobs, the less fun they become. When you log in and select your character and the world is loading, are you genuinely excited to get in the world and play your job? Or are you thinking about what kind of DPS numbers the job has and if you should just change to something with better numbers? The fact the people change back and forth between jobs nearly each patch because of the numbers suggests to me that no one is really enjoying the way each job plays, most are just doing the math and playing what has the highest DPS.
    Fun? Absolutely not.

    Are they functional? I guess, but "fun" they are not.

    In dungeon content, they're overpowered. So much so you can go entire runs without even using multiple abilities.

    In higher end content, almost everything is pre-planned so as long as you can do the dance you're still spending a majority of your time spamming a single GCD damage spell. Again, not fun.
    (15)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #14
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,332
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Coletergeist View Post
    I find healing fun only when a party is struggling. Lmao
    Yeah... healing would be alot more fun with this current design if fights actually required healing more frequently so we're not spending 90% of a fight pressing 2 buttons.
    Either give us a interesting dps rotation or more stuff to actually heal in fights!
    (14)

  5. #15
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    No, they got rid of what I find fun with healers:

    resource management
    (11)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #16
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Are Healers Useful?: Absolutely. healers are pretty much essential to any big fight, not only as a second chance to thoes who get hit and die, but to sustain others in places where they are otherwise forced to take damage. 9 out of 10 times someone in a party would die in a serious raid or dng, or trial, or most party-based content without a healer

    Are Healers Practical? : Again, absolutely, a healer can defend themselves decently well, they are by all means not defenseless, and again, they are pretty much just as essentai as the tank is in dngs and boss fights -- No Tank? party is dead, No DPS? eh, unless its an enrage timer youll get by somehow?...No Healer? party is dead 3 times over.

    Are healers Balanced? : Sure, seems like Yoshi-P and the dev team has spent a rather....excessive amount of time balancing every class to make sure it plays perfectly in end game and savage content. Its balanced if i ever seen it.

    Are healers Unique? : Healers have about as much uniqueness as an orange does to a grape-fruit or a mandarin orange -- They all look kinda the same, you peel and eat them in the same way, the biggest true difference is the size, and the taste of when you bite into them, but other than that they are basically the same fruit in a fruit basket of bananas, watermelons, apples, grapes, straw berries, Tomatoes and a bunch of other fruits that are unique to each other (a game that is supposed to have a core mechanic of class diversity, but refuses to give healer more than a sprinkle of that). .

    Are Healers Fun? : Sadly, not really, we aren't given engaging mechanics, each healer when you boil it down plays in basically the same way, we dont have a dps rotation, and scholars lost what "dps rotation" it had in stormblood, the closest thing Healers have to a rotation is spamm the single target dps, and throw in the dot every now and then. Our mechanics aren't exactly "complex" they took the fun and fun rng cards, buff extensions and debuffs out of AST, took the fairy control and uniqueness of fairy choice away from scholar, removed a few especial things such as a push from WHM, Healers get no special mobility, strange buffs/debuffs (like blue mage gets), All of the lv 80 moves given to all the healers are just "HEAL STRONGER!!" buffs, the healers barley stick to their own class identities, Thier resources are poorly utilized because there is not versatile application for their gauges and bars in their spells...alas, its the way the game is built healers cant really afford to be unique, les the meta in savage content be shattered, WARPED BEYOND ALL RECODNITION...if only the nonexistant healer-main devs at SE would look down from heaven and bless us with some transparency that at the very least they hear our prayers.
    (4)
    Last edited by P0W3RK1D; 04-13-2021 at 03:42 PM.

  7. #17
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I've found two situations where healers are fun to play.

    1) Everything is going wrong in casual content and healing becomes a fast-paced resource management game. Shinryu normal was great for this before everyone overgeared it because the average DF player would die frequently. I fondly recall a 31 death clear that included two healer LB3 and snap decisions between who gets healed and who dies. This sort of engagement stems from a rare combination of underperforming players, a lack of hard wipe mechanics, and a skilled tank to keep the boss off the healer.

    2) Early prog in 'hardcore' content. This is all a learning and resource allocation game. When is the next raidwide? How hard does it hit? Do we need shields or can it be mitigated safely? Which oGCD do I use there? Should I use a GCD heal and save that oGCD for a movement heavy mechanic in 20 secs?

    The common theme is having to adapt to unknown situations. Clean clears are routine, and healers' kits are so basic and predictable that routine rapidly becomes boring. It's unfortunate that the majority of content in this game is all identical for healers. Damage from trash in dungeons is very standardized. Tankbusters and raidwide frequency is similarly standardized in dungeons and normal content.

    I will mention that SE has been changing the shape of damage in recent patches and that it has made a big difference in how progging fights goes. The opening mechanics of WoL normal and E12S P2 make a nice change from opening with a heavy raidwide to strip away preshields. Attaching a heavy bleed to the raidwide in E11S changes how a healer approaches raidwides in that fight because the bleed will often expire as the subsequent mechanic occurs. Neither of these are novel mechanics, but it's still good to see that SE is at least trying to change how healers play. It's just a shame that they are refusing to budge on the >90% downtime issue that condemns healers to repetitive, dull gameplay for the majority of the time.
    (4)

  8. #18
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Fun? Absolutely not.

    Are they functional? I guess, but "fun" they are not.

    In dungeon content, they're overpowered. So much so you can go entire runs without even using multiple abilities.

    In higher end content, almost everything is pre-planned so as long as you can do the dance you're still spending a majority of your time spamming a single GCD damage spell. Again, not fun.

    You can clear any Dungeon even as a Conjurer (even with mass pulling). I don't have solid proof for this but i tested this so far on any ShB Dungeon, and a few SB Dungeons (ran those with randoms btw during daily roulette on expert,lv80 and50/60/70).

    Medica 2 and Cure/Cure2 are more than enough to cover for pretty much anything Dungeon Content has to offer, thats how easy things have become already. Even with the new dungeon out from Patch 5.5, the first thing ill do is running it as Conjurer just to see if they have improved on anything, but i highly doubt they do.
    (6)

  9. #19
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I ditched healing at the start of this savage tier and went to tanking but now looking at going to DPS.

    AST is about the most interesting healer because you have cards and a more interesting kit, so at least inbetween Malefic spam you can hand out cards and when things go wrong you have more healing variety spells to use.

    SCH was gutted and now IMO its really boring to play, just some Broil spam and a dot, plus some shields and nothing really interesting. The pets are now exactly the same and half their dps kit was removed (shadowflare and some other stuff) - SCH used to be the big DPS healer as the fairy was strong at healing.

    WHM is glare spam and a dot, plus really high potency heals and some really situational spells (cure 3). They removed Aero 3 which was kinda fun.

    Imo healers lost their identity and uniqueness. Let’s hope Sage is more interesting.
    (3)

  10. #20
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    It's only fun when my healing is pushed.

    Sadly that's only when doing progression runs of ex or savage, which as a semi casual I don't do regularly or have a static for. And tbh it's only fun on AST even then.

    The DPS aspect is mind numbing you don't have to think about it. At least with AST you have to juggle, but it's still mindless because all of your cards do the same thing and it's pretty black and white where each goes because it tells you.

    If it wasn't for AST's juggling I'd have given up healing entirely.
    (9)

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast