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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Bit off topic I guess but this goes for other MMO's too.
    The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
    If I am free I can basically just go at it the entire day to get the kill in one day.

    But basically what happens is you spend time putting a group together, prog some mechanics then people have to go you're lucky if it lasts an hour.
    Rinse and repeat.
    I mean I can't force people to play obviously, but I just wish it was faster and you could gogogogo for as long as *you* want.
    I look in PF and meh no practice groups just clear and putting together one fairly late takes a lot of time.

    It's just one of the weaknesses of MMO's imo.
    I love Savage I am having a lot of fun regardless of my horrible P3S experience, and P4S isn't nearly as bad as I thought it'd be at least not phase 1 I just blitzed through it and gonna try phase 2 tomorrow.
    But it feels sorta deflating when it ends and you have no more groups to join, it's like you hit a wall.
    When I take on a challenge I just like to keep going at it until it's done.

    I remember it was the same in WoW when I was 16-18 and was in a Guild with someone I knew and his classmates.
    We had raid nights but they only really wanted to go at it for like 1-2 hours or so, I wanted to go at it until it was done or at least for quite a lot longer.
    It just kinda felt bad to kill one or two bosses and then call it a day, and it's not like they had anything else going either I'd see them play other games instead as soon as they logged.
    I've noticed this with statics I fill in for sometimes in FFXIV too, they do maybe 3-5 pulls or so and then it's over.

    Edit: Ofc I can understand if it isn't working.
    I am mainly talking about groups where you actually are progressing and people are learning and you are seeing new mechanics.
    It feels like such a waste when people give up or just cba to go anymore and you haven't even been there very long.
    (1)
    Last edited by Kolsykol; 03-17-2022 at 09:29 AM.

  2. #2
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kolsykol View Post
    Bit off topic I guess but this goes for other MMO's too.
    The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
    If I am free I can basically just go at it the entire day to get the kill in one day.

    But basically what happens is you spend time putting a group together, prog some mechanics then people have to go you're lucky if it lasts an hour.
    Rinse and repeat.
    I mean I can't force people to play obviously, but I just wish it was faster and you could gogogogo for as long as *you* want.
    I look in PF and meh no practice groups just clear and putting together one fairly late takes a lot of time.

    It's just one of the weaknesses of MMO's imo.
    I love Savage I am having a lot of fun regardless of my horrible P3S experience, and P4S isn't nearly as bad as I thought it'd be at least not phase 1 I just blitzed through it and gonna try phase 2 tomorrow.
    But it feels sorta deflating when it ends and you have no more groups to join, it's like you hit a wall.
    When I take on a challenge I just like to keep going at it until it's done.

    I remember it was the same in WoW when I was 16-18 and was in a Guild with someone I knew and his classmates.
    We had raid nights but they only really wanted to go at it for like 1-2 hours or so, I wanted to go at it until it was done or at least for quite a lot longer.
    It just kinda felt bad to kill one or two bosses and then call it a day, and it's not like they had anything else going either I'd see them play other games instead as soon as they logged.
    I've noticed this with statics I fill in for sometimes in FFXIV too, they do maybe 3-5 pulls or so and then it's over.

    Edit: Ofc I can understand if it isn't working.
    I am mainly talking about groups where you actually are progressing and people are learning and you are seeing new mechanics.
    It feels like such a waste when people give up or just cba to go anymore and you haven't even been there very long.
    This is why I've mostly stuck to statics, because of the consistency. But yeah anytime I wanna prog any older savages/ EXs that come out or w/e, it's annoying as hell when you just wanna no life it but your groups keep disbanding and you spend more time waiting for fills than doing anything productive. Like cool we learned the very 1st mechanic, time to calll it a day.
    I just stuck to doing extra prog (non clears) in PF outside of static hours to see more, and help make the few hours we spend on prog more productive. I think next tier I'll use an alt for doing the tier through PF though.
    (0)
    Last edited by Dreamsoap; 03-17-2022 at 11:43 AM.

  3. #3
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    Bit off topic I guess but this goes for other MMO's too.
    The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
    If I am free I can basically just go at it the entire day to get the kill in one day.
    I can usually do the same thing, if I intend on doing something I will try until I get it, but this also typically leads to burn out for me. That's the catch. It can get really bad with pugs too, if they are the reason you are being held back, and wasting your time.. but then I am too flaky to ever want to join a static or guild. When I want to do something, I want to do something, but when I don't it feels exhausting. Like dragging myself through it. I will do it anyway, as an obligation, but it completely ruins the enjoyment, and feels like a chore.

    A lot of the time I'd rather not bother. It's like with the current extremes, I got the mount for hydaelyn. I did it dozens upon dozens of times until I got it, but I didn't do the same for the second, because I was already burned out at that point. In Bozja, I did the content there over and over and over and over until I got what I wanted the most (or didn't get) and due to burnout quit for a large portion of 2021.
    (1)
    Last edited by SturmChurro; 03-17-2022 at 11:41 AM.
    WHM | RDM | DNC

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I enjoyed raiding back when I played WoW though the atmosphere and attitude towards it was very different back then. It feels too much like a second job these days and finding people who are reliable, friendly and genuinely trying their best is pretty tough. I'd rather not team up with a bunch of complete strangers and instead build up rapport with the same band of players each time.

    Though particularly in this game, a lot of players just don't seem to want to team up even for easier content. I guess that comes with the territory - aside from FFXIV being treated like a visual novel by many players, every other individual I encounter seems to have 'anxiety' these days. I don't say that to be mean but Yoshi-P's decision to gradually turn more and more aspects of FFXIV into a single player experience isn't really my cup of tea. I just hope that another viable MMO emerges within the next few years and by that point interacting with other players becomes a novelty again that many people want to do because it's more engaging than just logging on and doing everything with NPC's.
    (6)

  5. #5
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Theodric View Post
    I enjoyed raiding back when I played WoW though the atmosphere and attitude towards it was very different back then. It feels too much like a second job these days and finding people who are reliable, friendly and genuinely trying their best is pretty tough. I'd rather not team up with a bunch of complete strangers and instead build up rapport with the same band of players each time.

    Though particularly in this game, a lot of players just don't seem to want to team up even for easier content. I guess that comes with the territory - aside from FFXIV being treated like a visual novel by many players, every other individual I encounter seems to have 'anxiety' these days. I don't say that to be mean but Yoshi-P's decision to gradually turn more and more aspects of FFXIV into a single player experience isn't really my cup of tea. I just hope that another viable MMO emerges within the next few years and by that point interacting with other players becomes a novelty again that many people want to do because it's more engaging than just logging on and doing everything with NPC's.
    I don't expect that to happen. Nowadays everyone wants to play MMORPGs but no one wants to commit to them. And that affects the design of mainstream MMOs. Personally I gave up waiting. There is only one MMORPG I'm interested and it has been in the making for so long that it will either never launch or will fail to meet expectations... Or third, it might meet expectations but because it targets a niche audience (like me) in terms of MMORPG, it will be fated to resort to heavy monetization or die young. (You might have heard of the game)

    I don't think I'll find what I want from games like FFXIV outside of single player RPGs anymore.

    I'll die in the hill that 1.23 had way more potential than everything since ARR and I would probably be enjoying XIV a lot more if they didn't scrap almost every design choices from back then.
    (2)
    Last edited by ReynTime; 03-18-2022 at 10:01 AM.

  6. #6
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ReynTime View Post
    I don't expect that to happen. Nowadays everyone wants to play MMORPGs but no one wants to commit to them. And that affects the design of mainstream MMOs. Personally I gave up waiting. There is only one MMORPG I'm interested and it has been in the making for so long that it will either never launch or will fail to meet expectations... Or third, it might meet expectations but because it targets a niche audience (like me) in terms of MMORPG, it will be fated to resort to heavy monetization or die young. (You might have heard of the game)

    I don't think I'll find what I want from games like FFXIV outside of single player RPGs anymore.

    I'll die in the hill that 1.23 had way more potential than everything since ARR and I would probably be enjoying XIV a lot more if they didn't scrap almost every design choices from back then.
    Old school mmorpgs or mechanics are deemed tedious, and archaic. Something like that really would only fit with a niche audience, and in turn that means a triple A studio/publisher that actually has the resources to create and maintain something along these lines will most likely not bother investing in it. Heavy monetization won't save a game people don't want to play. Might put it on life support for awhile though.
    (0)
    WHM | RDM | DNC

  7. #7
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SturmChurro View Post
    Old school mmorpgs or mechanics are deemed tedious, and archaic. Something like that really would only fit with a niche audience, and in turn that means a triple A studio/publisher that actually has the resources to create and maintain something along these lines will most likely not bother investing in it. Heavy monetization won't save a game people don't want to play. Might put it on life support for awhile though.
    Och, WoW Classic has also tons of tedious and archaic mechanics. And it was a huge success for Blizzard. I do not see, that tedious and archaic mechanics always lead to a niche game.


    Cheers
    (2)

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Larirawiel View Post
    Och, WoW Classic has also tons of tedious and archaic mechanics. And it was a huge success for Blizzard. I do not see, that tedious and archaic mechanics always lead to a niche game.


    Cheers
    Would WoW Classic have been as successful if it wasn't WoW Classic tho?
    It was more of a nostalgia thing I think.

    I mean a lot of the stuff in question in WoW Classic was quite unpopular too, especially stuff like world buffs.
    People kinda regretted the whole '' no changes '' thing.
    Few people also stuck around, the game is essentially dead at this point.
    (0)

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    Och, WoW Classic has also tons of tedious and archaic mechanics. And it was a huge success for Blizzard. I do not see, that tedious and archaic mechanics always lead to a niche game.


    Cheers
    Yeah, it had a lot of initial success and a couple active servers now. As far as I am aware, WoW classic is largely dead aside from the niche playerbase that still plays it.

    Quote Originally Posted by ReynTime View Post
    ...
    No, I have made it quite known on here that I like to play single player RPGs. Yes, FFXI is still around, for the niche playerbase that still plays it. I never argued that there wasn't an audience, I argued that these games are niche, and they are.
    (0)
    Last edited by SturmChurro; 03-19-2022 at 01:58 AM.
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  10. 03-18-2022 08:27 PM

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