Bit off topic I guess but this goes for other MMO's too.
The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
If I am free I can basically just go at it the entire day to get the kill in one day.
But basically what happens is you spend time putting a group together, prog some mechanics then people have to go you're lucky if it lasts an hour.
Rinse and repeat.
I mean I can't force people to play obviously, but I just wish it was faster and you could gogogogo for as long as *you* want.
I look in PF and meh no practice groups just clear and putting together one fairly late takes a lot of time.
It's just one of the weaknesses of MMO's imo.
I love Savage I am having a lot of fun regardless of my horrible P3S experience, and P4S isn't nearly as bad as I thought it'd be at least not phase 1 I just blitzed through it and gonna try phase 2 tomorrow.
But it feels sorta deflating when it ends and you have no more groups to join, it's like you hit a wall.
When I take on a challenge I just like to keep going at it until it's done.
I remember it was the same in WoW when I was 16-18 and was in a Guild with someone I knew and his classmates.
We had raid nights but they only really wanted to go at it for like 1-2 hours or so, I wanted to go at it until it was done or at least for quite a lot longer.
It just kinda felt bad to kill one or two bosses and then call it a day, and it's not like they had anything else going either I'd see them play other games instead as soon as they logged.
I've noticed this with statics I fill in for sometimes in FFXIV too, they do maybe 3-5 pulls or so and then it's over.
Edit: Ofc I can understand if it isn't working.
I am mainly talking about groups where you actually are progressing and people are learning and you are seeing new mechanics.
It feels like such a waste when people give up or just cba to go anymore and you haven't even been there very long.