Two endings down in AC6. This time....

...By siding with the Rubiconians, I prevented the system from being annihilated, inspiring the people of Rubicon 3 to rise up against the corporations, with Ayre using the Raven callsign as a rallying cry. The downside is that Carla and Chatty can't be talked down and have to be killed in a pretty rough dual boss fight, followed by a rematch with a rebuilt Balteus, and a final boss fight with Handler Walter, atop the burning city-ship Xylem as it plummets through the atmosphere. And he's clearly been broken during his imprisonment, sorry, "re-education", since he can barely string a coherent sentence together and he keeps confusing his motivations and who he's fighting....which does not in any way hinder the fact that he's piloting a high-powered AC souped up with Coral-powered weapons that can wipe the floor with you pretty easily.

Still, a far less bleak ending than the first one. The war with the corporations isn't over, but the Rubiconians have hope (and also aren't on fire).


There are some differences between playthroughs. In one early mission, for example, the first time through, you're accompanied by two of the Redguns to destroy a generator; on New Game Plus, you get a message partway into the mission offering a different commission to betray and kill both of them. There's also some parts and some Arena opponents that don't unlock until NG+.

Now onto NG++ for the true final ending.