Everyone here playing elaborate games, meanwhile I just played Scribblenauts till 5 AM last night.
Everyone here playing elaborate games, meanwhile I just played Scribblenauts till 5 AM last night.
Mortal Fist
Wild Arms is actually pretty simple.
Standard RPG, one set party for the whole game. Three characters.
Basic attack, defend, item, magic, and special FP abilities. FP abilities consume your FP gauge, which builds up depending one what actions you take and if you're attacked or not etc.
Outside of battle there's sprinting, tools for puzzles for each character in your party, and oodles and boodles of NPC dialogue/bookcases to read.
Story Summary: You're playing three characters brought together by their life circumstances to save the dying world of Filgaia from an almost extinct race of, "Metal Demons." Who are actually more or less extremely technologically advanced aliens from a planet called Hyades. Your characters eventually get chosen by the planet's Guardians(gods of nature and energy more or less) as the planet's last hope/line of defense. There's ups and downs and turn arounds.
Its story is 110% the most interesting thing about it, but the simple but slightly spiced gameplay makes it engaging time after time. Though that also means that if the story holds no appeal for you, then you might find it boring. Oh I guess there's some pretty hard/quirky/mistranslated puzzles that are kinda brain teasery.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
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