Was reminded that I'm starting to hate the newer Open World design for games ever since Breath of the Wild. Interactivity is nice, but if you can climb any mountain, go literally anywhere with no barriers...then there's too much to do, too many places to look around in, just overall far too much stuff to waste your time on. To state what kind of open world I do like, it's when you have places you obviously cannot go as shown by a map. Sorta like in areas you can't fly in FFXIV, you can see where you can and cannot go, so you know the possible places you can visit, what you can do at those locations, and can essentially narrow down what there is left to do. Without those, you could be missing tons of stuff, bypass/missing things you really should not bypsass/miss, etc etc. Any game with that level of open world is likely a game I'm not going to play at this point. It felt odd at first with Breath of the Wild, seemed to be the issue with why I disliked Genshin Impact, and was basically confirmed by me attempting to play Immortals Fenyx Rising.