I played Awakening and Fates on Casual mode because I knew I'd just reset if anyone died anyway, so it was just time-saving. Hey, at least I didn't resort to Phoenix Mode....
I played Awakening and Fates on Casual mode because I knew I'd just reset if anyone died anyway, so it was just time-saving. Hey, at least I didn't resort to Phoenix Mode....
I did a Lunatic Classic playthrough of Awakening, but the temptation to grind in all that DLC was too strong, so I only finished it once. Not too keen on modern FE, though 3H was alright a few times through. I got the piss, err, golden title screen and all that jazz.
What's a phoenix mode?
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
It was added in Fates (not sure offhand if Three Houses kept it or not). KO'd units auto-revive a round or two later to rejoin the fight. So unless you get completely wiped out in one turn (or meet another failure condition on some maps), it's nearly impossible to lose.I did a Lunatic Classic playthrough of Awakening, but the temptation to grind in all that DLC was too strong, so I only finished it once. Not too keen on modern FE, though 3H was alright a few times through. I got the piss, err, golden title screen and all that jazz.
What's a phoenix mode?
I tried Lunatic on Awakening, but I just don't have the patience for it. And I hear Lunatic+ is basically a luck-based mission with the skills that enemy units can randomly use.
I'm so sorry that you too had to suffer Fates horrible story and characters...but man was Conquest's level design some of the best in the franchise. Also, I do wish they'd have used the class promotion system in 3H that they used in Fates. Locked down one branching line, unless you use a specific seal to change their class based on their personality, giving them a completely separate class line. Was a really good setup that allowed some seriously good mixup instead of people being useless depending on their starter class. Like Mozu, if you use the seal on her, she went from a bleh Villager to one of the best Archers in the game (if not THE best). Too bad 3H went for the "anything goes" approach, which got boring fast since you could turn any character into any class.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.