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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Honestly, Turn Based games are most engaging when the results of battle matter a whole heck of a lot in terms of going through a dungeon. Or when there's multiple challenges that rise to the amount of power the player can acquire (or limits power acquisition in some way).

    They should also preferably be snappy with regards to how long battle animations take. In the late PS1 and PS2 lifespans, a lot of turn based RPGs really kicked up the graphics on making attacks huge and cinematic. While very cool looking the first time, do you really want to spend a minute or two every time you summon an Eidolon?

    With regards to this, I really like how Xenogears handled battles. You could grind your character's levels all you wanted, but if you didn't master Deathblows, then the set power that Gears were allowed to obtain couldn't be fully exercised. All of the deathblows were cool with powerful collision sounds and effects, and played out within a few seconds. And when you built AP to do up to 7 Deathblows in a row, they played out completely but automatically fast forwarded.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,463
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vyrerus View Post
    They should also preferably be snappy with regards to how long battle animations take. In the late PS1 and PS2 lifespans, a lot of turn based RPGs really kicked up the graphics on making attacks huge and cinematic. While very cool looking the first time, do you really want to spend a minute or two every time you summon an Eidolon?
    But summoning Ark with Auto-Regen equipped was a great way to heal the party! And watch a transforming robot blow stuff up!

    Oh, and uh, damage enemies and stuff. Yeah.
    (3)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    But summoning Ark with Auto-Regen equipped was a great way to heal the party! And watch a transforming robot blow stuff up!

    Oh, and uh, damage enemies and stuff. Yeah.
    Ah, yes, the Gundam summon that takes a full 2 minutes to go through its laser beams of death! Like a whole 20 seconds longer than Knights of the Round :P

    Your mecha fetish is showing! :P
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,463
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vyrerus View Post
    Ah, yes, the Gundam summon that takes a full 2 minutes to go through its laser beams of death! Like a whole 20 seconds longer than Knights of the Round :P

    Your mecha fetish is showing! :P
    I did have a half-idea to turn an Eclipse Gundam kit into Ark (or, well, Cruise Chaser, which is basically Ark in HD). I just don't have the skills to pull it off. Yet.
    (2)