Yep was a warning. Kind of a neat experience nonetheless.
I agree and fully understand, but people making the effort to fill in that report instead of just whisper, which takes far less time is just odd to me. :/It was petty of them, sure, but if you were spamming their chat log...well...it is what it is. Personally, if I see someone spamming my chat with emotes, I just move away from the area and continue about my day. Fixes my problem instantly and there is no need to report anyone.
I'd imagine that a lot of people don't like conflict or the potential of conflict, so this is their way of dealing with a problem without having to actually deal with the situation themselves. They ignore the other solution, that being actually communicating with someone to address an issue, even if it takes significantly less time. Passive aggressiveness is par for this community's course most days when a problem arises.
Last edited by Vahlnir; 05-13-2022 at 11:40 AM.
I'll be honest I've started reporting emote spammers once in a blue moon depending on where I am. Limsa? Nah. But in an instance? Yes. The mindset isn't avoiding potential conflict, it's ensuring that the situation gets resolved - had a group wipe because someone kept spamming danger bongos + text emotes in chat, distracted our healer, and basically snowballed our raid into death. They presumably got a warning since I checked up on them via a mutual friend and said mutual friend said they've not been online in a couple days (they previously were a play all the effing time kind of person). It's funny once in a while but every 2 seconds is a bit much...I'd imagine that a lot of people don't like conflict or the potential of conflict, so this is their way of dealing with a problem without having to actually deal with the situation themselves. They ignore the other solution, that being actually communicating with someone to address an issue, even if it takes significantly less time. Passive aggressiveness is par for this community's course most days when a problem arises.
There's also the distinct possibility that the person who's doing it is aware and doesn't give two shits :P
Yeah, that is fair and completely understandable. I didn't say that everyone had the mindset I described, just that I imagine there's a fair number that do, based on my own experiences. But yeah, sometimes reports do need to be made, like the instance you described in your post. And it is definitely possible that the person I responded to initially was doing it and didn't care what the consequences were.I'll be honest I've started reporting emote spammers once in a blue moon depending on where I am. Limsa? Nah. But in an instance? Yes. The mindset isn't avoiding potential conflict, it's ensuring that the situation gets resolved - had a group wipe because someone kept spamming danger bongos + text emotes in chat, distracted our healer, and basically snowballed our raid into death. They presumably got a warning since I checked up on them via a mutual friend and said mutual friend said they've not been online in a couple days (they previously were a play all the effing time kind of person). It's funny once in a while but every 2 seconds is a bit much...
There's also the distinct possibility that the person who's doing it is aware and doesn't give two shits :PJust wanted to put a hypothetical scenario out there is all. I know how people can be, but there's definitely more than one possibility at play at all times.
I wonder if they're the same people who'll go and muse on reddit about how suffering is necessary, while even a simple conversation terrifies them? Just an idle musing.I'd imagine that a lot of people don't like conflict or the potential of conflict, so this is their way of dealing with a problem without having to actually deal with the situation themselves. They ignore the other solution, that being actually communicating with someone to address an issue, even if it takes significantly less time. Passive aggressiveness is par for this community's course most days when a problem arises.![]()
When the game's story becomes self-aware:
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.