Yeah it kinda feels like every studio and publisher that used to be a big deal and a sign of quality have just gone downhill.
I remember when Bioware used to mean something, now not so much.
The sad thing is that the games still sell because people fall for the marketing so easily.
Anthem and Andromeda are still two of Biowares best sellers and even tho people complain about Blizzard games and it's pretty much almost universally agree'd that they've gone downhill and even WoW players shit on WoW ( same with their other titles really ) people still keep pre-ordering and buying their games day 1.
I dunno what it is tho but it seems like studios reach a certain size and then shit hits the fan.
I dunno if it's corporate suits stepping into the office or something but seeing how devs behave on Twitter doesn't exactly instil a lot of confidence either.
And in the end of the day the talent that made the studios great leave too.
I think there's a lot of people who get hired by these studios too who get the whole '' rockstar mentality '', they get hired by a big studio and it totally gets to their heads and inflates their egos on a massive level that's the impression I get at least.
There's like zero humility and self-awareness.
SWTOR is still a good singleplayer game imo I dunno about the multiplayer content tho, but I did raid back when I played and enjoyed it.
I also remember really enjoying the PvP Huttball was a lot of fun I think that nowadays it's probably full of premades and fairly one-sided.
But I remember playing Juggernaut and being able to carry and do really well just on my own, there's a lot of fun tools too I like that tanks feel more useful in PvP and stuff like force push is fun.
The combat does feel very clunky and unresponsive tho I dunno if it actually is or if the servers are just bad, animations feel like they don't have time to play out and kinda clip into each other. It's hard to tell if the gcd is over or not and if it's even being used on cd it's kinda weird.