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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    Snip.
    Yeah it kinda feels like every studio and publisher that used to be a big deal and a sign of quality have just gone downhill.
    I remember when Bioware used to mean something, now not so much.

    The sad thing is that the games still sell because people fall for the marketing so easily.
    Anthem and Andromeda are still two of Biowares best sellers and even tho people complain about Blizzard games and it's pretty much almost universally agree'd that they've gone downhill and even WoW players shit on WoW ( same with their other titles really ) people still keep pre-ordering and buying their games day 1.

    I dunno what it is tho but it seems like studios reach a certain size and then shit hits the fan.
    I dunno if it's corporate suits stepping into the office or something but seeing how devs behave on Twitter doesn't exactly instil a lot of confidence either.
    And in the end of the day the talent that made the studios great leave too.
    I think there's a lot of people who get hired by these studios too who get the whole '' rockstar mentality '', they get hired by a big studio and it totally gets to their heads and inflates their egos on a massive level that's the impression I get at least.
    There's like zero humility and self-awareness.

    SWTOR is still a good singleplayer game imo I dunno about the multiplayer content tho, but I did raid back when I played and enjoyed it.
    I also remember really enjoying the PvP Huttball was a lot of fun I think that nowadays it's probably full of premades and fairly one-sided.
    But I remember playing Juggernaut and being able to carry and do really well just on my own, there's a lot of fun tools too I like that tanks feel more useful in PvP and stuff like force push is fun.
    The combat does feel very clunky and unresponsive tho I dunno if it actually is or if the servers are just bad, animations feel like they don't have time to play out and kinda clip into each other. It's hard to tell if the gcd is over or not and if it's even being used on cd it's kinda weird.
    (2)
    Last edited by Kolsykol; 03-20-2022 at 12:06 AM.

  2. #2
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kolsykol View Post
    I dunno what it is tho but it seems like studios reach a certain size and then shit hits the fan.
    I dunno if it's corporate suits stepping into the office or something but seeing how devs behave on Twitter doesn't exactly instil a lot of confidence either.
    And in the end of the day the talent that made the studios great leave too.
    I think there's a lot of people who get hired by these studios too who get the whole '' rockstar mentality '', they get hired by a big studio and it totally gets to their heads and inflates their egos on a massive level that's the impression I get at least.
    There's like zero humility and self-awareness.
    When entertainment companies such as EA become power houses of profit , they become bought and ruled by wall street/major financial shareholders .

    A lot of the alterations to how AAA studios make games and promote pre ordering is so they cant post new numbers , forecasts , to their stock holders who are in the business of profiting from income that does not yet exist . There are many great people that are true artists that work for these publishers buts its ruled by cutthroat greed from the very top powerhouses in the financial industry whom care little for quality , and much more about quantity and immediate profitability hence why the rise of rushed releases became a norm because players still cough up to pre order despite a rocky release history from the publisher .

    EA rise to power came from the chap currently in control of EA who's background was wall street and his "genius" was the FIFA loot card system and from there the profits soared into hundreds of billions and well everyone in the trade saw that there was a lot of cash ready to be consumed because people love to spend regardless of the true value of the product


    Look at Take2 , they have now sold GTA V, 6 times on the PlayStation and Xbox platform , once on PC , and the shark card profits saw them make a billion dollars in the first year GTA online went live
    (2)

  3. #3
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Shareholders are not the problem. The problem is, that creative processes like software development and game development are completely incompatible with the typical management- and bussiness economics mindset. If you have a management, which do not understand it then the products will not be very good. And if a company reaches a certain size then the management and financials will get too much influence on everything.

    There is a book with the title "The mythical man month", which describes how the dynamics in a software development process really work. You should have less employees, less fluctuation and let them work longer on a project.

    But the typical manager will make the opposite: more employees and the project has to be finished very quickly. More employees means, that he has more power in the company. And tighter deadlines means that he will have things done in a very short time. Both would increase his reputation. Reputation is very important for a manager.

    But in the end it will be the opposite. Too many people in a software project waste too much time with talking, meetings and coordination. And the software architecture will propably be much worse because the more people are involved, the higher the propability, that they will interfere with each other. The developers will try to compensate it. And they will end up with a software architecture, which is optimized for not interferring with other developers and not for its initial purpose.

    Games, which are buggy, slowish, unfinished and delayed are a typical result of those things.

    Cheers
    (2)
    Last edited by Larirawiel; 03-21-2022 at 07:08 PM.