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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Theodric View Post
    I'd agree that many boss fights in early WoW are very 'simple' by present day standards, but back then internet connections weren't as reliable as they are now so many design choices are pretty much a product of their time. More than anything, it's the world building and sense of scale that I miss the most. I'm the type of player who likes to go and explore in the games that I play. If there's a big, imposing mansion in the distance then I expect to be able to enter it and see what's inside. I liked how ARR had a bunch of buildings in settlements such as Aleport that could be entered - it helps make the zones feel more alive. Newer settlements are just a bunch of NPC's standing around buildings that, more often than not, are entirely closed.
    I definitely agree about the world building, even tho the WoW expansions had more impressive areas in many ways they have this artificial feeling to them.
    They don't really feel like real places as much.
    The great thing about the Vanilla world in WoW was that it felt real it's probably my favorite MMO world to date, I think that ESO in my experience at least comes fairly close.

    Internet connections and fps do play a part I think but I also think that game design has just come a long way.
    FFXIV has improved significantly with time too and become more complex, the devs learn and build on what is already there.

    But yeah the world in Vanilla is what makes me look back at it and basically always have an urge to play it.
    Part of me actually wishes that they made an offline mode too that was solo friendly I'd just like to experience it without the tedium and waiting too.
    BRD is also just a really cool dungeon in concept and I actually do like the dungeons overall a lot, they just lack in boss design but the overall atmosphere and layouts are really good.

    I also miss using utility like Sap and Sheep, when I played Classic we didn't really use that I think people are just simply better today since we have more experience with games and MMO's in general so it tends not to be necessary.
    But I remember back in the day it was necessary and something you did, same in Heroic dungeons in TBC.
    I remember Spellsteal being useful in Magisters Terrace, you could steal a mobs dps buff and become super powered and CC:ing one mob felt almost mandatory Warlocks were useful too to either steal or Banish the demons.
    Imo I prefer that kind of stuff over just lumping everything together and mindlessly AoE:ing it down.

    Edit: I went ahead and reinstalled SWTOR again, it actually didn't look as bad as I thought and remembered.
    There's still issues ofc especially again the animations and effects but overall it's okay.

    Damn tho I nerded out when I still played lol, had way more characters and blinged out characters than I remembered.
    Something really cool I found out is that they allow you to do the stories on any advanced class you want and you can now also play Trooper for example with dual pistols or Bounty Hunter with rifle etc.
    So you can do the Sith Warrior story for example but play a Sorcerer.
    Wanna do the Jedi Knight story since I never did that one and it's supposed to sorta feel like the '' main story '' of sorts but didn't really want to play a Jedi Knight so that's cool I can play it as Shadow.

    There's way more players in the '' main city '' ( Imperial ship ) than I expected too.
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    Last edited by Kolsykol; 03-19-2022 at 12:58 AM.