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  1. #1
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Theodric View Post
    I've come to believe that any successful MMO is very much a matter of needing to be in the right place in the right time. I guess it's the lightning in the bottle effect.

    I also think that any MMO that doesn't already have a lot of nostalgia to lean upon is going to struggle immensely. I doubt it's a coincidence that the most prominent MMO's I can think of at the moment are FFXIV, GW2, ESO and WoW.

    FFXIV naturally has a lot of Final Fantasy titles to send a nod towards. Guild Wars 2 is the sequel to Guild Wars, Elder Scrolls Online references the single player games and shows regions we never got to explore within those same titles. As for WoW...its golden years are very much based around the Warcraft games.

    There's players who have never touched the games that inspired those MMO's, of course, but I think the number who stick around due to wanting to see references is not an insignificant amount.

    I'd love to see more healthy competition where the MMO market is concerned. Yet any upcoming MMO is going to struggle, I fear, unless it truly brings something ground breaking to the table and doesn't skimp on every aspect of the game. So it needs a good story, an immersive game world, an excellent soundtrack, decent character customisation and above all else it needs to not have any major flaws during the launch period.
    Not to mention a team that genuinely cares about their work and makes effort to continue supporting their game as best they can.

    I know it was a problem in many Korean MMOs where they'd hit almost everything else right, but the developers or producers (or both) just... stopped caring after launch, and only focused on milking players with their p2w cash shops. TERA springs to mind in that regard, as I distinctly remember leaving the game due to feeling like Bluehole just stopped caring about their product beyond how much money they could get out of it.
    (4)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    Not to mention a team that genuinely cares about their work and makes effort to continue supporting their game as best they can.

    I know it was a problem in many Korean MMOs where they'd hit almost everything else right, but the developers or producers (or both) just... stopped caring after launch, and only focused on milking players with their p2w cash shops. TERA springs to mind in that regard, as I distinctly remember leaving the game due to feeling like Bluehole just stopped caring about their product beyond how much money they could get out of it.
    Yeah, I could never get into Korean MMO's. They tend to look very impressive and have great character customisation...but then they just end up being very grindy and have very predatory cash shops. I guess the latter is why I only use ESO as a side MMO. There's just too much cool stuff that is only temporarily available where its cash shop is concerned.
    (5)