They'll have to develop it sooner rather than later, because the MMO market revolves around time investment. The longer and more people that flock to XIV are potential losses for a new MMO before it even breaks ground.The MMO market is super saturated and aren't as profitable vs. maintenance cost. So the risk of a bust is real in an age of gaming where companies are scared to innovate and want to stick with formulaic titles or just go for the easy money with gacha games and Surprise Mechanics in $60 releases.
When(if) it comes out, I think the League of Legends MMO is gonna show what the future entails for the MMO genre. Riot has the money, the expertise, the lore to supply a online world(even if you don't like the LOL or Legends of Runeterra). Do they stick to the current MMO formula, go the more RPG-MMO route like 14 or try to strike at something new and original and take that big chance. If it succeeds maybe another AAA sized company or two with a storied series(wishful thinking Nintendo doesn't have a mainline MMO) will give it a go.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
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