It depends on the game but sometimes I also get a bit carried away in regards to trying to create what I see as a 'perfect' playthrough. When it comes to being forced to make choices, I'm guilty of looking up a guide to see what happens so I can figure out what outcome I'll enjoy more between the options available to me.

The Witcher 3 and Fallout: New Vegas are solid examples of games I've enjoyed playing where the consequences that arise from quests have made me pause and think. Sadly a lot of RPG's seem to be stripping away choice in favour of 'cinematic' experiences.