Elden Ring is actually their vision for DS2 perfected. They originally wanted a heavier usage of lighting, a sprawling open world, etc etc for DS2, but technology wasn't good enough back then.I still think Elden Ring has the worst design in FromSoft's catalogue, and I'm someone who has no problem using broken or "unfair" tactics in order to win.
I like being able to fight bosses in many different ways without feeling completely overwhelmed, and so far, Elden Ring is their only game that's failed at that for me. Everything else about the game is wonderful and a huge step forward, especially their level design, which is finally back to being as good as Dark Souls 1's. But their boss design? Trash. Only DS2's was worse.
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