What's fascinating to me is how this got past that open beta they did. Surely someone should have caught the issues with client-side checks back then?
What's fascinating to me is how this got past that open beta they did. Surely someone should have caught the issues with client-side checks back then?
That's true. I'm amazed that got past any amount of testing, let alone the extensive testing New World had.
And yet... that's nothing compared to the newest kerfuffle: anything entered in chat is treated like code.
Yes, you can use the chat box to inject custom code straight into the game.
So far people have mainly been using it to create huge images that fill other players screens, blinding them during PVP, and they're also writing code to make text that simply mousing over will cause your game to crash. But that's just so far. As I understand it this was discovered, like, today. While it sounds like the chat box only gives you enough room to write a few lines of code, my god that is a volatile discovery.
Last edited by ItMe; 10-30-2021 at 02:34 PM.
I've come to believe that any successful MMO is very much a matter of needing to be in the right place in the right time. I guess it's the lightning in the bottle effect.
I also think that any MMO that doesn't already have a lot of nostalgia to lean upon is going to struggle immensely. I doubt it's a coincidence that the most prominent MMO's I can think of at the moment are FFXIV, GW2, ESO and WoW.
FFXIV naturally has a lot of Final Fantasy titles to send a nod towards. Guild Wars 2 is the sequel to Guild Wars, Elder Scrolls Online references the single player games and shows regions we never got to explore within those same titles. As for WoW...its golden years are very much based around the Warcraft games.
There's players who have never touched the games that inspired those MMO's, of course, but I think the number who stick around due to wanting to see references is not an insignificant amount.
I'd love to see more healthy competition where the MMO market is concerned. Yet any upcoming MMO is going to struggle, I fear, unless it truly brings something ground breaking to the table and doesn't skimp on every aspect of the game. So it needs a good story, an immersive game world, an excellent soundtrack, decent character customisation and above all else it needs to not have any major flaws during the launch period.
Not to mention a team that genuinely cares about their work and makes effort to continue supporting their game as best they can.I've come to believe that any successful MMO is very much a matter of needing to be in the right place in the right time. I guess it's the lightning in the bottle effect.
I also think that any MMO that doesn't already have a lot of nostalgia to lean upon is going to struggle immensely. I doubt it's a coincidence that the most prominent MMO's I can think of at the moment are FFXIV, GW2, ESO and WoW.
FFXIV naturally has a lot of Final Fantasy titles to send a nod towards. Guild Wars 2 is the sequel to Guild Wars, Elder Scrolls Online references the single player games and shows regions we never got to explore within those same titles. As for WoW...its golden years are very much based around the Warcraft games.
There's players who have never touched the games that inspired those MMO's, of course, but I think the number who stick around due to wanting to see references is not an insignificant amount.
I'd love to see more healthy competition where the MMO market is concerned. Yet any upcoming MMO is going to struggle, I fear, unless it truly brings something ground breaking to the table and doesn't skimp on every aspect of the game. So it needs a good story, an immersive game world, an excellent soundtrack, decent character customisation and above all else it needs to not have any major flaws during the launch period.
I know it was a problem in many Korean MMOs where they'd hit almost everything else right, but the developers or producers (or both) just... stopped caring after launch, and only focused on milking players with their p2w cash shops. TERA springs to mind in that regard, as I distinctly remember leaving the game due to feeling like Bluehole just stopped caring about their product beyond how much money they could get out of it.
Yeah, I could never get into Korean MMO's. They tend to look very impressive and have great character customisation...but then they just end up being very grindy and have very predatory cash shops. I guess the latter is why I only use ESO as a side MMO. There's just too much cool stuff that is only temporarily available where its cash shop is concerned.Not to mention a team that genuinely cares about their work and makes effort to continue supporting their game as best they can.
I know it was a problem in many Korean MMOs where they'd hit almost everything else right, but the developers or producers (or both) just... stopped caring after launch, and only focused on milking players with their p2w cash shops. TERA springs to mind in that regard, as I distinctly remember leaving the game due to feeling like Bluehole just stopped caring about their product beyond how much money they could get out of it.
I'm keen to see how the Riot Games MMO will fare, as it has now a fairly well known setting to draw on. BP also seems to be in good hands with Namco Bandai. There's some niche MMOs, like Pantheon and AoC, which I'm keeping an eye on. Might try New World once it's matured a bit but I don't think it'll be to my tastes. What would really do it for me would be a successful WH or WH40k MMO.I've come to believe that any successful MMO is very much a matter of needing to be in the right place in the right time. I guess it's the lightning in the bottle effect.
I also think that any MMO that doesn't already have a lot of nostalgia to lean upon is going to struggle immensely. I doubt it's a coincidence that the most prominent MMO's I can think of at the moment are FFXIV, GW2, ESO and WoW.
FFXIV naturally has a lot of Final Fantasy titles to send a nod towards. Guild Wars 2 is the sequel to Guild Wars, Elder Scrolls Online references the single player games and shows regions we never got to explore within those same titles. As for WoW...its golden years are very much based around the Warcraft games.
There's players who have never touched the games that inspired those MMO's, of course, but I think the number who stick around due to wanting to see references is not an insignificant amount.
I'd love to see more healthy competition where the MMO market is concerned. Yet any upcoming MMO is going to struggle, I fear, unless it truly brings something ground breaking to the table and doesn't skimp on every aspect of the game. So it needs a good story, an immersive game world, an excellent soundtrack, decent character customisation and above all else it needs to not have any major flaws during the launch period.
Agreed, it's good for a healthy market and to avoid complacency later down the line.
When the game's story becomes self-aware:
*ears perk up* Do tell...do tell...
I'd love to see one of these as well, I'm just not sure how they could pull it off with the sheer breadth of races and "classes" without also making it super PvP focused like the previous one.
Honestly, I feel the civil war plot line should've been the main quest line instead of the sort of hacky way it was wrote. It's sparked far more discussion than the dragon quest line ever did. I would also be fine with Morrowind 2: traditional dunmer-boogaloo.
Yeah... the main questline to Skyrim is interesting... once. The civil war plot is something we can actually get invested in though, because it's not a prophesized outcome, and it comes down to personal belief and such.
Plus, like, Alduin didn't fight any differently than any other dragons really. By the time you get to him, he doesn't really seem special. Also Delphine and Esbern can go piss up a rope. I ain't killin' Paarthurnax.
I wouldn't mind another jaunt through Morrowind, but I'd really like to see other provinces too. Elsweyr... Black Marsh. Something something just let me traipse across all of Tamriel in a single player game.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
Soo FFV pixel remaster finally got a release date, looking forward to that.
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