Yeah it’s definitely there. At first I thought maybe it was a furnishing and that’s why it wasn’t in the new picture but this definitely looks actually attached to the house.
Yeah it’s definitely there. At first I thought maybe it was a furnishing and that’s why it wasn’t in the new picture but this definitely looks actually attached to the house.
Yeah they certainly look the same except for the stairs. It Is in a different plot because of the camera angle, but can anyone tell if the LL one is a Large plot? They look the same size to me.
EDIT: No, wait, the roof is all different, they must be different sizes, then.
I believe that is plot 30/60 in the Goblet. I had 25 at one point (medium) which was close to it, which means that is a large.
The one in the patch notes is probably a small or medium by the look of things. Guessing medium by the yard layout.
Every patch that we do not get glamour closets and Archaeology is another day that FF14 does not live up to its full potential if you ask me. Entire sets of content get ignored because of a full glamour box which is amazingly silly. I just wish they would finish designing the system they started 7 years ago.
This is a huge slap in the face to housing players if this is true. They don’t even have allot of larges in wards and for them to only give the staircase to large homes. Huge slap in the face if this is true....
Yeah they certainly look the same except for the stairs. It Is in a different plot because of the camera angle, but can anyone tell if the LL one is a Large plot? They look the same size to me.
EDIT: No, wait, the roof is all different, they must be different sizes, then.
I think they really like slapping players in the face- just look at everything that's still overly limited & outdated (glamour chest size, Limited & outdated character creator, Viera & Hrothgar no updates & they can't wear any new released hairstyles, People wanting instanced housing rework & bots buying up housing wards to sell for real $$ or 100mil+ on reddit & SE not doing anything about it)
and those are just the things that get on my nerves the most atm
This would be ideal. I can't help but wonder if there's some weirdness in how and when in the process it selects the duty that prevents this, that they can only circumvent when the whole matchmaking process is removed. This might be another victim of the bizarre code the game is built on.I think it could still work without affecting queue times, it would just require forming the party before deciding on the duty. If four level 80s end up together in leveling roulette, they can avoid Satasha for example, but if you get a level 20 in the party, you'd still get a low level dungeon.
It would reduce the chance of high level players getting low level dungeons but still leaving the door open for people queueing in specifically for them to not have high queue times.
It's simply because not every 80 in the leveling roulette queue actually queued for leveling roulette. Back during the moogle tome event, I was a level 80 queueing for Aurum Vale for tomes. Thus a party full of level 80's who got matched with me might perceive the system glitched/broke when it didn't.This would be ideal. I can't help but wonder if there's some weirdness in how and when in the process it selects the duty that prevents this, that they can only circumvent when the whole matchmaking process is removed. This might be another victim of the bizarre code the game is built on.
It's easy to make this system a toggle for a pre-built party since there's no variables to consider, but they'd have to take in every extra variable for people queueing in leveling roulette for this system to work alongside it which they might not be interested, lest it possibly break the leveling roulette matchmaking like what happened one time back in HW when they did some editing to it.
Resplendent tools sound a bit strange to me. Since there are no "I made that (Class): VII" achievements added for DoH this time, it seems they've simply scrapped the Blessed Tools and moved the reward over to "craft some Experts". Getting another shiny main-hand for crafting Experts immediately after we just finished shiny main-hand Relics that required Experts for the last step seems strange, since it either invalidates the relic or isn't worth getting because of the relic. I guess the Blessed Tools weren't obtained by enough players, but I personally like when there are a few rare achievement rewards to chase.
But anyway, what disappoints me is that a second round of main hand tools when we already have shiny main hand tools seems such a missed opportunity. We could have received shiny off-hands for the first time, shiny crafting stations (like the LW table or Cul oven or such) or even a set of fancy crafter gear with some glow. All sorts of ideas they could have come up with. But I guess I'll wait and see until the patch is out before giving full judgement.
Besides that, looks good. Great TT changes. EX mounts look good. More MSQ, a raid, trial, maps and crafting. Should be enough to keep busy with.
Only 6 MSQ? Sadness, I was hoping for 20 since its a two parter. Ill be done this in like 10 minutes (JK, I actually read the story and pay attention, unlike the "skippers")
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