I see what you’re saying but I don’t agree sadly. Usually exterior homes all have the same look. Slight differences yes but that comes with size. It shouldn’t change the look of the home. I expect to see the same staircase for all home sizes. If it’s only for large homes I’m not gonna be happy. First off they don’t even give us allot of large homes to begin with and then throw salt on the wound to give only large homes the staircase. No bueno.
Yeah it’s definitely there. At first I thought maybe it was a furnishing and that’s why it wasn’t in the new picture but this definitely looks actually attached to the house.
Yeah they certainly look the same except for the stairs. It Is in a different plot because of the camera angle, but can anyone tell if the LL one is a Large plot? They look the same size to me.
EDIT: No, wait, the roof is all different, they must be different sizes, then.
I believe that is plot 30/60 in the Goblet. I had 25 at one point (medium) which was close to it, which means that is a large.
The one in the patch notes is probably a small or medium by the look of things. Guessing medium by the yard layout.
Every patch that we do not get glamour closets and Archaeology is another day that FF14 does not live up to its full potential if you ask me. Entire sets of content get ignored because of a full glamour box which is amazingly silly. I just wish they would finish designing the system they started 7 years ago.
This is a huge slap in the face to housing players if this is true. They don’t even have allot of larges in wards and for them to only give the staircase to large homes. Huge slap in the face if this is true....
Yeah they certainly look the same except for the stairs. It Is in a different plot because of the camera angle, but can anyone tell if the LL one is a Large plot? They look the same size to me.
EDIT: No, wait, the roof is all different, they must be different sizes, then.
This would be ideal. I can't help but wonder if there's some weirdness in how and when in the process it selects the duty that prevents this, that they can only circumvent when the whole matchmaking process is removed. This might be another victim of the bizarre code the game is built on.I think it could still work without affecting queue times, it would just require forming the party before deciding on the duty. If four level 80s end up together in leveling roulette, they can avoid Satasha for example, but if you get a level 20 in the party, you'd still get a low level dungeon.
It would reduce the chance of high level players getting low level dungeons but still leaving the door open for people queueing in specifically for them to not have high queue times.
Expert crafts really aren't that hard... monotonous certainly, hard not at all.Relic stuff should NOT require some of the hardest content that the segment has to offer.
That's like requiring the DoW relic to complete savage level content in order to finish it.
IMHO this is bad design.
Meme is very much still alive if you use leveling roulette. The change only applies to pre-formed parties.
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