Nope. Giving equal tomes for losing takes away the incentive to win. This results in people not trying in order to throw matches so they end faster.
Firstly, could we please go back to giving everyone a flat rate of five moogle tomestones in PvP? Or, at the very least, always giving five tomestones minimum for participating? I feel like the current system just punishes "losers" more than it really needs to, and winning is...not always something you can really control in PvP, no matter how good you are at it as an individual. And three tomestones for something that can go up to twenty minutes in length just doesn't seem worth the time compared to some other options. Between that and worrying that the change will create a saltier environment (some people already hate losing, so I can't imagine this change makes that better), I have had zero motivation to do PvP for the duration of this event, and thus never did it.
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