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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zfz View Post
    If I remember correctly, FFXIV went through the usual design progression:

    1. Dev decides DPS with utlility should have lower dps.
    2. Progression raiders declare utility DPS garbage. Utility DPS player complains.
    3. Devs try to make utility DPS useful to progression, hence utility becomes raid damage buffs.

    And to ensure #3, devs have also designed all content to never require any utility. Which means there's no point designing utility skills and abilities.

    This is an old debate, and FFXIV clearly chooses to do away with utility to streamline content design and simplify job balance (not in terms of dps potential but in terms of the desirability of each job).
    I remember a different story. Since ARR, utility dps have always outperformed selfish dps and this was especially true during HW. Actually this extended to healers, after the initial round of AST buffs. It wasn't until ShB that selfish jobs were tuned properly. Unless you were referring to 1.0, but I'd say that was a completely different game.

    At the end of the day, utility is fine as a concept, however the way ffxiv implemented it was problematic because utility jobs used to put selfish jobs to shame in a decently coordinated party in terms of total damage, which is the thing that matters the most in this game by design.
    (6)
    Last edited by Lastelli; 04-06-2021 at 04:51 PM.