Quote Originally Posted by SamSmoot View Post
One problem is that there's at least 8 different jump distances, depending on the time between W and Space key activation. I did some testing with a keyboard macro to precisely set the time in milliseconds and measure the jump distance, taking a screen shot of each.
Here's the result:
My character started on the rail at the bottom each time. The only way to deal with this is to develop a feel for the timing.
I dunno, i think theres only 3 shown and the difference is server lag. The standing jump, walking and running. There is also sprinting and mounted.
Jumping puzzle also use bad hit boxes so there is that too. Like on some you need to aim for the very edge of your hitbox to hit the edge of the hitbox of ledge to dodge a another to long hit box from braking your jump.