I actually think it would be nice if they add the gil cost in case we want to change glams using the plate outside major cities.
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The problem with this is you're adding cost for the sake of cost to a system that should quite frankly be integral to the game, and not as a means of milking someone for their Gil, honestly. You'd get a lot of backlash from players- Simply because they view it as essential and not a luxury system.I think a more effective gil sink would be adding a gil cost to glamour plates. Nothing crazy, but if it was like 5k a swap that would add up.
It's hard because you really don't need gil for anything as an average player. I mean maybe teleports, but there's nothing to passively take gil out of the economy. Housing doesn't even work because people have 100s of millions and the house didn't put a dent in that. Also you don't need a house so.
If they're going to incorporate more Gil sinks then monthly taxation to housing would be nice- Makes perfect sense too! Buyable MGP in bulk beyond the 500 that you can get typically. Rare or annoying quests that'd require the player to accumulate and use a certain amount of Gil in order to complete the quest; think of it as a donation of sorts. Buyable, short-term buffs similar to those added for Free Company and Squadron; albeit more efficient and potent, but on a more short-term basis like an hour. I know some won't be a fan of this; but a buyable fantasia for 10-20M, that doesn't allow the same breadth of customization as a regular Mogstation one; perhaps something to allow change of height or characteristics for your current race- e.g. can't be used as a race change. Luxury things that good stuff. I'd never support effective taxation on the use of glamour plates simply because it's far too integral to the players' experience
The issue with their current approach is that unless they do something that is repetitive and makes sense then people who actively, or even passively seek Gil will always generate more than what is being asked for with the items in question. I would hazard to say with their current systems any given player with the requisite Gil to purchase the mounts can generate enough Gil over the course of the patch cycle to offset the costs of the mounts and minions- I don't mean player trading of the sorts, but generating it from the server itself via Levequests. So if they really want this charade to work they ought to probably neuter the Gil rewards from Levequests. Between now and 6.0 across all of my characters I will be able to generate 60,988,235 - 81,317,647 Gil just from levequests.
Last edited by Kaurhz; 04-10-2021 at 05:02 AM.
Yeah I don't actually get why they limited how much MGP you could buy at the golden saucer.
I don't mind gil sinks, as long as they are targeted at people with too much gil.
We mustn't forget that the only reason why a gil sink is even considered, is because there are people with too much gil. It has nothing to do with the economy. If anything, gil sinks tend to harm the economy by adding to inflation. So any gil sink that applies to all players (glamour plates, market tax, etc.) should be avoided.
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I'd pay 1mil gil+ to turn a job specific piece of gear into a pure, lvl 1 glamour piece
You have it backwards. Inflation isn't caused by a lack of currency in the system. It's caused by an excess of currency in the system.
The more currency a player has, the more they can spend on one item. That causes prices to increase as sellers take advantage of the greater wealth. If players had less currency, they wouldn't be able to spend as much and so sellers would need to reduce prices to find buyers.
For us to have less currency so prices stay lower, we need to have more things to purchase with gil.
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