Yeah, I think having a small fee (like 100k a month max) would be manageable for a lot of people but for those who play more casually and spent a long time getting their house.. it feels like punishment.
Housing as a gil sink also doesn't really work since, because of the demolition timer, those with houses basically are already paying a monthly rental fee as part of their subscription. Adding a gil cost on top of that would just be silly.
I think the best Gil sink we already have are the market board taxes, because they are dynamic. When the Gil loses value the prices go higher and because of the percentage nature of the taxes more Gil gets removed from the game. But the taxes are not high enough and should be increased.
However, the economy and the value of Gil is completely broken anyway, thanks to the bots I guess. Stuff you can freely craft and gather does not get more expensive. Gear and food and everything is still mostly at the same price since HW, despite that more Gil is in the game. But everything wich only drops randomly gets more and more expensive, like the hairstlye from Delubrum.
This means working for your Gil gets harder, up to the point where it does not make sense anymore to spend the time to craft and gather.
Tackling the bots wich are flooding the market and automatically undercut the prices goes hand in hand with increasing the value of Gil. Then prices for everyday crafts will go up but so goes the money you will get when you are selling something and the disparity between gathered and crafted and randomlly dropped items should go down.
I don't know how they could make gil more meaningful. Perhaps they could introduce something along the lines of open up your own business with crafted items. Like a shop when you have a house, or a restaurant where food is served. Those might offer unique items only available in those places. Or pay rent, there's a multitude of ways. Something like Island Living but concering gil. The game literally throws gil at you from anywhere so they can come up with something.
Selling Fantasias in-game really would work well as a permanent, infinitely repeatable gil sink that takes no design work at all, besides establishing the shop that would sell it.
Have they even said how much these things are going to cost?
I have a bad feeling we're going to load up 5.5 and these "incredibly expensive gil sink mounts" cost, like, 100,000gil.
Damn. If there’s Fantasia for even 1mil, I bet I’ll go broke in 3-4 weeks lol. Otherwise, 5m-10m range seems neat if they were to implement it
That's how much the standard mounts cost, plus from memory he said it's "not just one or two million".
They could start selling clears for gil in the duty finder menu, for casuals who don't want to learn how to play but still want the mounts and glamour from savage content. That would get the casuals the insta-win they want AND kill the RMT clear selling market at the same time!
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