With the servers recently being merged, myself and others thought it would help with bolstering the community and maybe we could get things done. Unfortunately that doesn't seem to be the case. Even though there's no room left on our server it's still like pulling teeth to complete any of the Artifact or Final job quests. To those who've been playing a while and have maxed these jobs long ago, or were able to complete them during the first week of their release this isn't a problem. But as the rest of us try to catch up, we find ourselves unable to find aid.
I understand that this is a common problem with many MMO's, but in those I've played it's unheard of in a maxed world. I'm sure the request has been made, and pleas have been sent out to SE but I thought I'd try as well. Content doesn't need to be extremely easy so one person can blow through it as quickly as possible, but it would be nice to be able to complete an AF set without standing in lag-hell Ul'dah for weeks looking for an AV run before being able to complete the said set because you can only get a handful of people.
Maybe instead of requiring 8 people to get into the instance and complete it, perhaps scale the difficulty based on the amount of players in the party.
So, Joe and Sam are recent 50's. They're in a small linkshell that only has two other 50's in it. The four of them go in together and are able to complete the AF sets for Joe and Sam vs the aforementioned standing in Ul'dah not getting anything done.
I apologize if this is a repeat thread, I did try to find a way to solve the problem... although I'm sure I'm not the first to come up with it. The game has potential, no one wants to see it wasted or ruined by not being able to complete content.