
Originally Posted by
Zyph
And then I look at things like Guild Wars where having a menagerie of pets meant that you could chose whatever pet you wanted based on physical appearance, but that rendered them entirely pointless. The focus with those was whatever was the most rare, but even then everyone had them.
I would however support an idea of jug pets/menagerie as long as pets have strengths/weaknesses, thus requiring more thought into which pet you used. Do I want a Dodo pet all the time? Not really, but say I'm going to go fight a lot of beetles (or a giant beetle boss o_o), a Dodo (theoretically) would be strong against beetles. But if I'm going to head to the Shiva boss fight, I wouldn't bring a Dodo because they're weak to Ice and would be destroyed, I'd bring something else.
That kind of strategy/consideration was another thing that made BST fun in XI. Bringing a tiger jug to a Yuhtunga party was crap because tigers were weak to mandies, etc.
And yes, while I think it's probably unlikely, if they upped the strength of mobs to make the game more cooperative/party-based, as well as updated the monster distribution to go with the new maps, then charming wild pets could indeed become useful again. That hope is, again, a bit of a longshot though.