I support this and if Bst comes out i am SO charming a Snurble!!!!!
I support this and if Bst comes out i am SO charming a Snurble!!!!!
I'd like to see a very detailed pet system, not the same stuff we got in XI minus PUP which was a pretty interesting system with the attachments. Rather then charming, I'd like to see capturing, perhaps each residence can house 5 monsters with expansions if you obtain the proper Carpenter/blacksmith/armorer materials +gil to produce the add-ons.
The capture command would be just like the archer auto-range attack in the sense that it would not count towards the 15 ability limit and be an ability you have from lv 1. When you capture the pet you can mate it to make creatures with unique traits and such but the overall idea is each pet class should have a heavy reliance on crafters/gatherers. For BST/Tamer this would be cookers and botanist/fisher to gather the ingredients needed to make pet food that allows you to raise their stats.
For automatons it would be a combo of blacksmith/armorer/alchemist creating devices used to enhance the performance of the automaton.
Avatars could be a combination of goldsmith/alchemist/ to create enhanced gemstones which increase the astral energy of the avatar you summon.
I just think a method like Charm wouldn't be useful in this game considering how weak mobs are the same lv are aka how easy they go down, it really wouldn't mean much to charm one to use in the grand scheme of things.
Though personally I'm trying to hold my breath and hoping that SE will show us some class concepts they have for mechanics that have yet to be introduced lol. Even if it's an alpha concept I'd like to see what they have in mind when they think of a pet class in XIV.
That's a good point. I was thinking of that, and was kind of banking on the current outcry trend (the one about people wanting longer more strategic battles for exp) being brought to fruition, and mob strength being upped.The capture command would be just like the archer auto-range attack in the sense that it would not count towards the 15 ability limit and be an ability you have from lv 1. When you capture the pet you can mate it to make creatures with unique traits and such but the overall idea is each pet class should have a heavy reliance on crafters/gatherers. For BST/Tamer this would be cookers and botanist/fisher to gather the ingredients needed to make pet food that allows you to raise their stats.
I understand this, but it's a matter of how you look at it. You can have types of pets be better for certain situations. Say, coeurls are good for X type of mobs. Dodos could be good for Y type of mob. Aldgoats are good for Z type of mob and so on.
Your alternative is your class being gimped because you're balanced around charmable mobs that are no different than the outworld mobs that are designed to maul you to pieces. Tanaka used to talk about having to be careful because of the fact part of BST's gameplay involved mobs with much higher stats than any player. This is also why the design eventually moved in favor of jug pets, as they were not the same as outdoor mobs. Again, I don't want anything that would facilitate the devs keeping a job weak the way they did with BST.
That being said, I also want to push for emphasis on abilities that require master and pet to cooperate in order to do damage or support or whatever. Tamer could have basic commands (though for balance reasons I would limit all pets to having one specific ability per type/family) while BST would be able to work in synch with their pet to contribute. BST being able to combo with their pets would also be a neat thing to see. Should bring good things if the job can actually fit into a party with greater ease, too.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I liked the way bst was done in 11 a lot. I'd prefer them to use it as the core template and and update it accordingly. That said though I don't know if it could work in this game because 14 is about spamming multiple squishy mobs for retardedly fast xp...
Dunno but I do know I desperately want bst back.
Like BST does in XI with jug pets? every BST and their mother has a Nursery Nazuna, Dipper Yuly and GooeyGerrard the "big 3" BST pets in XI.
The stable Idea is from WoW and while there were "best" pets to have for hunters not every hunter had the same pets, they had the same species but in various colors, sizes and some even had special skills. It was alot more diverse then you make it sound.
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The problem with this scenario is any job/class can solo to 50 via Guild Leves, whereas in FFXI you had no option but to party with the exception that a Beastmaster could solo up to 75 albeit slowly but surely. I am afraid the "soloablity" of the BST class wont stand out in Eorzea, but other than that I always have and will love BST.
And then I look at things like Guild Wars where having a menagerie of pets meant that you could chose whatever pet you wanted based on physical appearance, but that rendered them entirely pointless. The focus with those was whatever was the most rare, but even then everyone had them.Like BST does in XI with jug pets? every BST and their mother has a Nursery Nazuna, Dipper Yuly and GooeyGerrard the "big 3" BST pets in XI.
The stable Idea is from WoW and while there were "best" pets to have for hunters not every hunter had the same pets, they had the same species but in various colors, sizes and some even had special skills. It was alot more diverse then you make it sound.
I would however support an idea of jug pets/menagerie as long as pets have strengths/weaknesses, thus requiring more thought into which pet you used. Do I want a Dodo pet all the time? Not really, but say I'm going to go fight a lot of beetles (or a giant beetle boss o_o), a Dodo (theoretically) would be strong against beetles. But if I'm going to head to the Shiva boss fight, I wouldn't bring a Dodo because they're weak to Ice and would be destroyed, I'd bring something else.
That kind of strategy/consideration was another thing that made BST fun in XI. Bringing a tiger jug to a Yuhtunga party was crap because tigers were weak to mandies, etc.
And yes, while I think it's probably unlikely, if they upped the strength of mobs to make the game more cooperative/party-based, as well as updated the monster distribution to go with the new maps, then charming wild pets could indeed become useful again. That hope is, again, a bit of a longshot though.
Last edited by Zyph; 04-24-2012 at 07:15 PM.
the second beastmaster becomes apart of this game, i'll main that job forever just like i did in ffxi. As of right now i think any pet class will break the game. thats why theres no dragon avatar with our dragoons it went old school. it will come sooner or later. sigh maybe in the first real expansion pack to the game
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