I understand this, but it's a matter of how you look at it. You can have types of pets be better for certain situations. Say, coeurls are good for X type of mobs. Dodos could be good for Y type of mob. Aldgoats are good for Z type of mob and so on.
Your alternative is your class being gimped because you're balanced around charmable mobs that are no different than the outworld mobs that are designed to maul you to pieces. Tanaka used to talk about having to be careful because of the fact part of BST's gameplay involved mobs with much higher stats than any player. This is also why the design eventually moved in favor of jug pets, as they were not the same as outdoor mobs. Again, I don't want anything that would facilitate the devs keeping a job weak the way they did with BST.
That being said, I also want to push for emphasis on abilities that require master and pet to cooperate in order to do damage or support or whatever. Tamer could have basic commands (though for balance reasons I would limit all pets to having one specific ability per type/family) while BST would be able to work in synch with their pet to contribute. BST being able to combo with their pets would also be a neat thing to see. Should bring good things if the job can actually fit into a party with greater ease, too.



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