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  1. #1
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90

    Let's talk about Beastmaster

    With the Dark Knight and Red Mage threads being so popular, I figured I'd make one about one of my favorite classic Final Fantasy jobs, Beastmaster.

    The way I see it, there are two paths that this job could be developed on.

    OPTION 1
    Base Class: Flayer
    Weapon: Whips
    Skillset: A sort of blue mage/beastmaster hybrid, studying the the monsters they encounter and mimicking the most powerful of their abilities. In the current armory system, blue magic is kind of a long shot, with a player only getting 15 skill slots per main class. Including whip skills in the mix it seems like a bit far fetched, though a cool idea.

    OPTION 2
    Base Class: Wildling
    Weapon: One-handed Axes
    Skillset: If SE decides to make the game more party focused again, this could be a skillset devoted to soloing. The lore I'm trying to drum up here would be that those who are affected by the Greenwrath of the Twelveswood become wildlings, having to fend for themselves as they are deemed "untouchable." This plays well into a solo class. Axe skills would be about damage, debilitation, and HP gain. Wildlings would be encouraged to use shields to compliment their one-handed axes and solo nature.


    Regardless of which sort of base class Beastmaster gets, the concept/lore/theme of Beastmaster would be different from previous iterations like FFXI. Beastmasters are not loving, not friendly, not caring. They are cold and ruthless, they use their dark will to cause beasts to submit to their bidding. This is not Pokemon, Eorzea is not filled with lovable creatures. No matter how cute they are, every beast in Eorzea is a deadly monster. Affection is a weakness and can only lead to getting killed by letting your guard down.

    BEASTMASTER

    Primary Stats:
    PIE
    VIT

    Abilities:

    Level 30: Charm
    Brainwashes a monster to fight by your side. Using this ability again releases the monster from your control.
    (Cannot charm: Undead, Humanoids, Demons, Beastmen, Dragons/Wyrms/Wyverns, Elementals, Notorious Monsters)
    Wears off after a certain time, based on Piety.

    Level 35: Summon Beast
    In the event that there are no pets to charm, the Beastmaster can use bait equipped in the pack slot to call a pet into battle

    Level 40: Rejuvenate
    Uses a significant portion of your MP to restore your charmed pet's HP by half its total amount.

    Level 45: Synchronized Attack
    A ferocious attack with your weapon that also causes your pet to simultaneously use one of its TP attacks without needing the normal required TP amount.

    Level 50: Dominate
    Gives your pet a large bonus to all of its stats, in addition to Regen and a TP gain bonus. If used without an active pet, allows you to charm any level pet for a static 10 minutes.


    In addition to the abilities you get, your pets will be able to use abilities every 5 levels on a separate row in the action bar:

    Pet Abilities:

    Level 30: Attack, Return
    Attack: Sends your pet to attack targeted enemy. Return: Calls your pet back to you.

    Level 35: Sic
    Causes your pet to use a random TP ability.

    Level 40: Whimper
    Causes your pet to gain enmity

    Level 45: Intimidate
    Causes your pet to shed enmity

    Level 50: Obey
    Choose which TP ability your pet will use. Long recast.


    I understand that some of these abilities are similar to how Beastmaster performed in FFXI. (Oh my god I'm using the XI word.) However, BST was done really well in XI, why not keep some things similar while adjusting other things for the type of game XIV is.

    While we're on the XI note, another thing I would like to see make a comeback is ecosystems. They added a level of depth to combat that we just don't have right now.

    I'm looking for ideas, feedback, discussion. I really want to see BST implemented right.
    (6)
    Last edited by Zyph; 04-24-2012 at 08:41 AM.

  2. #2
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Guttler hungers.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyph View Post
    However, BST was done really well in XI, why not keep some things similar while adjusting other things for the type of game XIV is.
    Probably because BST was not designed well. It was designed around an idea the players never took to and thus the job was sentenced to several years of leveling on their own. Charm as it was in XI should never repeat itself, because then it gives way to the foolish fears Tanaka and Matsui had for pet classes.

    My suggestion for BST would be to have a stable of permanent pets (these can be charmed and kept in stable afterwards) with abilities that require both BST and pet to be active. Pets should have their own stat scaling independent of how open world mobs scale, this way we don't run into the excuse the devs in XI used for BST.
    (2)
    Last edited by Duelle; 04-24-2012 at 08:31 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Duelle View Post
    Probably because BST was not designed well. It was designed around an idea the players never took to and thus the job was sentenced to several years of leveling on their own. Charm as it was in XI should never repeat itself, because then it gives way to the foolish fears Tanaka and Matsui had for pet classes.

    My suggestion for BST would be to have a stable of permanent pets (these can be charmed and kept in stable afterwards) with abilities that require both BST and pet to be active. Pets should have their own stat scaling independent of how open world mobs scale, this way we don't run into the excuse the devs in XI used for BST.
    I actually liked the way BST worked in XI, aside from the whole "aggro-after-charm" thing. I liked the idea of being able to go out in the wild and steal a beast for your own use, it required a good sense of situational awareness. Keeping track of ecosystems helped too.

    To me, having a stable full of pets will mean that by level 50 everyone will be using the same pet because it's the best and blah blah blah. And that's something that I'd rather see avoided, I like having options and situational considerations.

    Also the real reason that BST fell into obscurity was that for a while the BST's pet would count as the equivalent of a 7th player in an exp party as far as exp distribution went, bringing down everyone's overall exp. Also as a truly "advanced" job, many players didn't know what they were doing and essentially became gimp warriors by not managing their pets correctly.
    (1)
    Last edited by Zyph; 04-24-2012 at 08:49 AM.

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I like he detail in the OP. Always nice to see posts of passion like this.

    However, I think pets should be a character feature and not a class. We know in 2.0 thy're allowing us to have chocobos fight by our sides, it'd be nice if they eventually expanded on that to include other beasts.
    (0)

  6. #6
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
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    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sephrick View Post
    We know in 2.0 thy're allowing us to have chocobos fight by our sides, it'd be nice if they eventually expanded on that to include other beasts.
    Hmm, I had hoped that was tentative. IMO it seems kinda dumb, I just, I can't picture chocobos as anything other than steeds (or a summon that calls an entire trampling herd of them). But new ideas, and whatnot, always refreshing. Maybe BST could forgo the chocobo fighting thing in favor of other more wild (and likely stronger) beasts?
    (0)

  7. #7
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Probably because BST was not designed well. It was designed around an idea the players never took to and thus the job was sentenced to several years of leveling on their own. Charm as it was in XI should never repeat itself, because then it gives way to the foolish fears Tanaka and Matsui had for pet classes.

    My suggestion for BST would be to have a stable of permanent pets (these can be charmed and kept in stable afterwards) with abilities that require both BST and pet to be active. Pets should have their own stat scaling independent of how open world mobs scale, this way we don't run into the excuse the devs in XI used for BST.
    BST was designed perfectly, and with the solo player in mind.

    Why do you say it was designed badly? Because it took copious amounts of work to hit 75? It did, for sure. But the rewards were monumental in terms of content that opened up to you once you were 75.

    In the early years I made hundreds of millions in gil from BST (100's of Millions). Solo farming, Hakutaku runs, etc etc. Some people enjoyed the solidarity and challenge that came from leveling beastmaster. Not to mention you were a furry badass in your sheepskin AF. Everyone respected a 75 BST in the early years of FFXI.

    It was hands down my favorite job in XI, and I wish they would implement it exactly now, as they did then. Which I know won't happen, because people in today's gaming society would panic even at the thought of a challenge of that scope.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #8
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
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    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ThePatriarch View Post
    people in today's gaming society would panic even at the thought of a challenge of that scope.
    (0)

  9. #9
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ThePatriarch View Post
    BST was designed perfectly, and with the solo player in mind.

    Why do you say it was designed badly? Because it took copious amounts of work to hit 75? It did, for sure. But the rewards were monumental in terms of content that opened up to you once you were 75.

    In the early years I made hundreds of millions in gil from BST (100's of Millions). Solo farming, Hakutaku runs, etc etc. Some people enjoyed the solidarity and challenge that came from leveling beastmaster. Not to mention you were a furry badass in your sheepskin AF. Everyone respected a 75 BST in the early years of FFXI.

    It was hands down my favorite job in XI, and I wish they would implement it exactly now, as they did then. Which I know won't happen, because people in today's gaming society would panic even at the thought of a challenge of that scope.
    It was designed badly because it was designed to be a party class. Like the ninja tank, the players did something with it that SE never thought of and they rolled with it.
    (2)

  10. #10
    Player

    Join Date
    Mar 2012
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    408
    I fully support the implementation of a Solo job.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

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