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  1. #1
    Player
    Zyph's Avatar
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    Aug 2011
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    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90

    Let's talk about Beastmaster

    With the Dark Knight and Red Mage threads being so popular, I figured I'd make one about one of my favorite classic Final Fantasy jobs, Beastmaster.

    The way I see it, there are two paths that this job could be developed on.

    OPTION 1
    Base Class: Flayer
    Weapon: Whips
    Skillset: A sort of blue mage/beastmaster hybrid, studying the the monsters they encounter and mimicking the most powerful of their abilities. In the current armory system, blue magic is kind of a long shot, with a player only getting 15 skill slots per main class. Including whip skills in the mix it seems like a bit far fetched, though a cool idea.

    OPTION 2
    Base Class: Wildling
    Weapon: One-handed Axes
    Skillset: If SE decides to make the game more party focused again, this could be a skillset devoted to soloing. The lore I'm trying to drum up here would be that those who are affected by the Greenwrath of the Twelveswood become wildlings, having to fend for themselves as they are deemed "untouchable." This plays well into a solo class. Axe skills would be about damage, debilitation, and HP gain. Wildlings would be encouraged to use shields to compliment their one-handed axes and solo nature.


    Regardless of which sort of base class Beastmaster gets, the concept/lore/theme of Beastmaster would be different from previous iterations like FFXI. Beastmasters are not loving, not friendly, not caring. They are cold and ruthless, they use their dark will to cause beasts to submit to their bidding. This is not Pokemon, Eorzea is not filled with lovable creatures. No matter how cute they are, every beast in Eorzea is a deadly monster. Affection is a weakness and can only lead to getting killed by letting your guard down.

    BEASTMASTER

    Primary Stats:
    PIE
    VIT

    Abilities:

    Level 30: Charm
    Brainwashes a monster to fight by your side. Using this ability again releases the monster from your control.
    (Cannot charm: Undead, Humanoids, Demons, Beastmen, Dragons/Wyrms/Wyverns, Elementals, Notorious Monsters)
    Wears off after a certain time, based on Piety.

    Level 35: Summon Beast
    In the event that there are no pets to charm, the Beastmaster can use bait equipped in the pack slot to call a pet into battle

    Level 40: Rejuvenate
    Uses a significant portion of your MP to restore your charmed pet's HP by half its total amount.

    Level 45: Synchronized Attack
    A ferocious attack with your weapon that also causes your pet to simultaneously use one of its TP attacks without needing the normal required TP amount.

    Level 50: Dominate
    Gives your pet a large bonus to all of its stats, in addition to Regen and a TP gain bonus. If used without an active pet, allows you to charm any level pet for a static 10 minutes.


    In addition to the abilities you get, your pets will be able to use abilities every 5 levels on a separate row in the action bar:

    Pet Abilities:

    Level 30: Attack, Return
    Attack: Sends your pet to attack targeted enemy. Return: Calls your pet back to you.

    Level 35: Sic
    Causes your pet to use a random TP ability.

    Level 40: Whimper
    Causes your pet to gain enmity

    Level 45: Intimidate
    Causes your pet to shed enmity

    Level 50: Obey
    Choose which TP ability your pet will use. Long recast.


    I understand that some of these abilities are similar to how Beastmaster performed in FFXI. (Oh my god I'm using the XI word.) However, BST was done really well in XI, why not keep some things similar while adjusting other things for the type of game XIV is.

    While we're on the XI note, another thing I would like to see make a comeback is ecosystems. They added a level of depth to combat that we just don't have right now.

    I'm looking for ideas, feedback, discussion. I really want to see BST implemented right.
    (6)
    Last edited by Zyph; 04-24-2012 at 08:41 AM.

  2. #2
    Player
    Keftenk's Avatar
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    Mar 2011
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    Uldah
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    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Guttler hungers.
    (1)

  3. #3
    Player
    Duelle's Avatar
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyph View Post
    However, BST was done really well in XI, why not keep some things similar while adjusting other things for the type of game XIV is.
    Probably because BST was not designed well. It was designed around an idea the players never took to and thus the job was sentenced to several years of leveling on their own. Charm as it was in XI should never repeat itself, because then it gives way to the foolish fears Tanaka and Matsui had for pet classes.

    My suggestion for BST would be to have a stable of permanent pets (these can be charmed and kept in stable afterwards) with abilities that require both BST and pet to be active. Pets should have their own stat scaling independent of how open world mobs scale, this way we don't run into the excuse the devs in XI used for BST.
    (2)
    Last edited by Duelle; 04-24-2012 at 08:31 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Zyph's Avatar
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    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Duelle View Post
    Probably because BST was not designed well. It was designed around an idea the players never took to and thus the job was sentenced to several years of leveling on their own. Charm as it was in XI should never repeat itself, because then it gives way to the foolish fears Tanaka and Matsui had for pet classes.

    My suggestion for BST would be to have a stable of permanent pets (these can be charmed and kept in stable afterwards) with abilities that require both BST and pet to be active. Pets should have their own stat scaling independent of how open world mobs scale, this way we don't run into the excuse the devs in XI used for BST.
    I actually liked the way BST worked in XI, aside from the whole "aggro-after-charm" thing. I liked the idea of being able to go out in the wild and steal a beast for your own use, it required a good sense of situational awareness. Keeping track of ecosystems helped too.

    To me, having a stable full of pets will mean that by level 50 everyone will be using the same pet because it's the best and blah blah blah. And that's something that I'd rather see avoided, I like having options and situational considerations.

    Also the real reason that BST fell into obscurity was that for a while the BST's pet would count as the equivalent of a 7th player in an exp party as far as exp distribution went, bringing down everyone's overall exp. Also as a truly "advanced" job, many players didn't know what they were doing and essentially became gimp warriors by not managing their pets correctly.
    (1)
    Last edited by Zyph; 04-24-2012 at 08:49 AM.

  5. #5
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zyph View Post
    To me, having a stable full of pets will mean that by level 50 everyone will be using the same pet because it's the best and blah blah blah. And that's something that I'd rather see avoided, I like having options and situational considerations.
    I understand this, but it's a matter of how you look at it. You can have types of pets be better for certain situations. Say, coeurls are good for X type of mobs. Dodos could be good for Y type of mob. Aldgoats are good for Z type of mob and so on.

    Your alternative is your class being gimped because you're balanced around charmable mobs that are no different than the outworld mobs that are designed to maul you to pieces. Tanaka used to talk about having to be careful because of the fact part of BST's gameplay involved mobs with much higher stats than any player. This is also why the design eventually moved in favor of jug pets, as they were not the same as outdoor mobs. Again, I don't want anything that would facilitate the devs keeping a job weak the way they did with BST.

    That being said, I also want to push for emphasis on abilities that require master and pet to cooperate in order to do damage or support or whatever. Tamer could have basic commands (though for balance reasons I would limit all pets to having one specific ability per type/family) while BST would be able to work in synch with their pet to contribute. BST being able to combo with their pets would also be a neat thing to see. Should bring good things if the job can actually fit into a party with greater ease, too.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Keith_Dragoon's Avatar
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    Gridania
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    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zyph View Post
    To me, having a stable full of pets will mean that by level 50 everyone will be using the same pet because it's the best and blah blah blah. And that's something that I'd rather see avoided, I like having options and situational considerations.
    Like BST does in XI with jug pets? every BST and their mother has a Nursery Nazuna, Dipper Yuly and GooeyGerrard the "big 3" BST pets in XI.

    The stable Idea is from WoW and while there were "best" pets to have for hunters not every hunter had the same pets, they had the same species but in various colors, sizes and some even had special skills. It was alot more diverse then you make it sound.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #7
    Player
    Zyph's Avatar
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    Zafeira Zhalwann
    World
    Sargatanas
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    Dark Knight Lv 90
    Quote Originally Posted by Keith_Dragoon View Post
    Like BST does in XI with jug pets? every BST and their mother has a Nursery Nazuna, Dipper Yuly and GooeyGerrard the "big 3" BST pets in XI.

    The stable Idea is from WoW and while there were "best" pets to have for hunters not every hunter had the same pets, they had the same species but in various colors, sizes and some even had special skills. It was alot more diverse then you make it sound.
    And then I look at things like Guild Wars where having a menagerie of pets meant that you could chose whatever pet you wanted based on physical appearance, but that rendered them entirely pointless. The focus with those was whatever was the most rare, but even then everyone had them.

    I would however support an idea of jug pets/menagerie as long as pets have strengths/weaknesses, thus requiring more thought into which pet you used. Do I want a Dodo pet all the time? Not really, but say I'm going to go fight a lot of beetles (or a giant beetle boss o_o), a Dodo (theoretically) would be strong against beetles. But if I'm going to head to the Shiva boss fight, I wouldn't bring a Dodo because they're weak to Ice and would be destroyed, I'd bring something else.

    That kind of strategy/consideration was another thing that made BST fun in XI. Bringing a tiger jug to a Yuhtunga party was crap because tigers were weak to mandies, etc.

    And yes, while I think it's probably unlikely, if they upped the strength of mobs to make the game more cooperative/party-based, as well as updated the monster distribution to go with the new maps, then charming wild pets could indeed become useful again. That hope is, again, a bit of a longshot though.
    (0)
    Last edited by Zyph; 04-24-2012 at 07:15 PM.

  8. #8
    Player
    Keith_Dragoon's Avatar
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    Keith Dragoon
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    Zalera
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    Conjurer Lv 90
    Quote Originally Posted by Zyph View Post
    And then I look at things like Guild Wars where having a menagerie of pets meant that you could chose whatever pet you wanted based on physical appearance, but that rendered them entirely pointless. The focus with those was whatever was the most rare, but even then everyone had them.

    I would however support an idea of jug pets/menagerie as long as pets have strengths/weaknesses, thus requiring more thought into which pet you used. Do I want a Dodo pet all the time? Not really, but say I'm going to go fight a lot of beetles (or a giant beetle boss o_o), a Dodo (theoretically) would be strong against beetles. But if I'm going to head to the Shiva boss fight, I wouldn't bring a Dodo because they're weak to Ice and would be destroyed, I'd bring something else.

    That kind of strategy/consideration was another thing that made BST fun in XI. Bringing a tiger jug to a Yuhtunga party was crap because tigers were weak to mandies, etc.

    And yes, while I think it's probably unlikely, if they upped the strength of mobs to make the game more cooperative/party-based, as well as updated the monster distribution to go with the new maps, then charming wild pets could indeed become useful again. That hope is, again, a bit of a longshot though.
    You can do all this with the stable system... what you are asking for is the ecosystem that SE had for XI which is not exclusive to jug pets and the like. With the stable system in WoW a hunter is able to dismiss and call another pet to better handle any given situation. combine that witha monster ecosystem and a Beastmaster can dismiss and call beast a Dodo to fight the beetle swarm.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #9
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Probably because BST was not designed well. It was designed around an idea the players never took to and thus the job was sentenced to several years of leveling on their own. Charm as it was in XI should never repeat itself, because then it gives way to the foolish fears Tanaka and Matsui had for pet classes.

    My suggestion for BST would be to have a stable of permanent pets (these can be charmed and kept in stable afterwards) with abilities that require both BST and pet to be active. Pets should have their own stat scaling independent of how open world mobs scale, this way we don't run into the excuse the devs in XI used for BST.
    BST was designed perfectly, and with the solo player in mind.

    Why do you say it was designed badly? Because it took copious amounts of work to hit 75? It did, for sure. But the rewards were monumental in terms of content that opened up to you once you were 75.

    In the early years I made hundreds of millions in gil from BST (100's of Millions). Solo farming, Hakutaku runs, etc etc. Some people enjoyed the solidarity and challenge that came from leveling beastmaster. Not to mention you were a furry badass in your sheepskin AF. Everyone respected a 75 BST in the early years of FFXI.

    It was hands down my favorite job in XI, and I wish they would implement it exactly now, as they did then. Which I know won't happen, because people in today's gaming society would panic even at the thought of a challenge of that scope.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  10. #10
    Player
    Zyph's Avatar
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    Zafeira Zhalwann
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    Dark Knight Lv 90
    Quote Originally Posted by ThePatriarch View Post
    people in today's gaming society would panic even at the thought of a challenge of that scope.
    (0)

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