It was designed badly because it was designed to be a party class. Like the ninja tank, the players did something with it that SE never thought of and they rolled with it.BST was designed perfectly, and with the solo player in mind.
Why do you say it was designed badly? Because it took copious amounts of work to hit 75? It did, for sure. But the rewards were monumental in terms of content that opened up to you once you were 75.
In the early years I made hundreds of millions in gil from BST (100's of Millions). Solo farming, Hakutaku runs, etc etc. Some people enjoyed the solidarity and challenge that came from leveling beastmaster. Not to mention you were a furry badass in your sheepskin AF. Everyone respected a 75 BST in the early years of FFXI.
It was hands down my favorite job in XI, and I wish they would implement it exactly now, as they did then. Which I know won't happen, because people in today's gaming society would panic even at the thought of a challenge of that scope.
I like he detail in the OP. Always nice to see posts of passion like this.
However, I think pets should be a character feature and not a class. We know in 2.0 thy're allowing us to have chocobos fight by our sides, it'd be nice if they eventually expanded on that to include other beasts.
Hmm, I had hoped that was tentative. IMO it seems kinda dumb, I just, I can't picture chocobos as anything other than steeds (or a summon that calls an entire trampling herd of them). But new ideas, and whatnot, always refreshing. Maybe BST could forgo the chocobo fighting thing in favor of other more wild (and likely stronger) beasts?
I fully support the implementation of a Solo job.
The problem with this scenario is any job/class can solo to 50 via Guild Leves, whereas in FFXI you had no option but to party with the exception that a Beastmaster could solo up to 75 albeit slowly but surely. I am afraid the "soloablity" of the BST class wont stand out in Eorzea, but other than that I always have and will love BST.
I support this and if Bst comes out i am SO charming a Snurble!!!!!
I'd like to see a very detailed pet system, not the same stuff we got in XI minus PUP which was a pretty interesting system with the attachments. Rather then charming, I'd like to see capturing, perhaps each residence can house 5 monsters with expansions if you obtain the proper Carpenter/blacksmith/armorer materials +gil to produce the add-ons.
The capture command would be just like the archer auto-range attack in the sense that it would not count towards the 15 ability limit and be an ability you have from lv 1. When you capture the pet you can mate it to make creatures with unique traits and such but the overall idea is each pet class should have a heavy reliance on crafters/gatherers. For BST/Tamer this would be cookers and botanist/fisher to gather the ingredients needed to make pet food that allows you to raise their stats.
For automatons it would be a combo of blacksmith/armorer/alchemist creating devices used to enhance the performance of the automaton.
Avatars could be a combination of goldsmith/alchemist/ to create enhanced gemstones which increase the astral energy of the avatar you summon.
I just think a method like Charm wouldn't be useful in this game considering how weak mobs are the same lv are aka how easy they go down, it really wouldn't mean much to charm one to use in the grand scheme of things.
Though personally I'm trying to hold my breath and hoping that SE will show us some class concepts they have for mechanics that have yet to be introduced lol. Even if it's an alpha concept I'd like to see what they have in mind when they think of a pet class in XIV.
That's a good point. I was thinking of that, and was kind of banking on the current outcry trend (the one about people wanting longer more strategic battles for exp) being brought to fruition, and mob strength being upped.The capture command would be just like the archer auto-range attack in the sense that it would not count towards the 15 ability limit and be an ability you have from lv 1. When you capture the pet you can mate it to make creatures with unique traits and such but the overall idea is each pet class should have a heavy reliance on crafters/gatherers. For BST/Tamer this would be cookers and botanist/fisher to gather the ingredients needed to make pet food that allows you to raise their stats.
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