I had to re-do abunch of stairs bc character ran through them, rather than up them.
The bookshelf stairs no longer work as intended. you'll just run through them
SE hates housing
I had to re-do abunch of stairs bc character ran through them, rather than up them.
The bookshelf stairs no longer work as intended. you'll just run through them
SE hates housing
Did anyone else notice a problem with walking through the backside of the Imitation Stained Crystal Ornament? I just placed some in our FC-house and walking through them is not as smooth as I remember (going as far as having to jump through the window instead of walking) - it might just be a problem with my general placement, though!
Just tested it. The change is in the camera collision (there's no still no character hesitation as if hitting an object when you walk through from the back side). Now as you walk through, your view "jumps" a little in a way it didn't before.Did anyone else notice a problem with walking through the backside of the Imitation Stained Crystal Ornament? I just placed some in our FC-house and walking through them is not as smooth as I remember (going as far as having to jump through the window instead of walking) - it might just be a problem with my general placement, though!
It's as if there is a layer of camera collision that is no longer "smooth". I switched to slow walk and carefully "inched" my way through the ornament until the collision kicked in. My character is completely inside of the ornament at this point (other than a few stray bits of armor showing).
If I swing the camera view from left to right, the view "stutters" as if it's catching on small obstacles. It's not until my character is fully in front of the ornament that the stuttering goes away and the view moves smoothly. I don't record at all but someone making a video of it would probably be the best way to demonstrate what's happening.
It is ridiculous we have to glitch ANYTHING in this game with regards to housing and furnishings. Other games you are able to customize things to your liking. Like pictures on a chimney or furniture on LOFTS for god sake.
What they need to do is put official Z-axis controls in the game. If City of Heroes, a 17 year old MMO that is no longer supported by an official studio (nor has the official studio updated it in any way for years), can do it, surely a currently updated MMO can add a simple "hold shift while dragging to move things up and down along the Z-axis only" and "hold ctrl while dragging to move along the X-axis and Y-axis while remaining at current Z-axis" option. I mean City of Heroes's base builder allows you to do exactly that and build fairly amazing things so why can't SE figure it out with a team that is still developing for a gamer that is still bringing in profits?
Here's an unfurnished mansion made in City of Heroes that consists primarily of smaller parts arranged to make a structure:
I know code is different for every game but come on. If this 2004 game that shut down in 2012 (and was subsequently revived via private servers) could figure out a way to do Z-axis controls for their housing, why can't a more modern game, with an active studio working on it, find a way to do it for our housing system? The glitches themselves prove it CAN be done. All SE has to figure out is how to make it possible for us to do it with in game controls rather than glitches so that what once were classified as "glitches" become an intentional and usable "feature."
The whole spaghetti code excuse gets trotted out a lot, but it's been years since ARR went live. It's long overdue for time and resources to spent fixing the spaghetti code issues. Maybe then inventory and a glamour log wouldn't be so problematic.
Last edited by Nicodemus_Mercy; 05-09-2021 at 02:05 PM.
I think it's time I dig out my screenshots of the entire CITIES built with the CoH housing system. People even add fake skylines to them. My personal favorite function of CoH housing is the ability to put things upside down though. We made a bunch of spooky haunted locations by putting furniture on the ceiling.If this 2004 game that shut down in 2012 (and was subsequently revived via private servers) could figure out a way to do Z-axis controls for their housing, why can't a more modern game, with an active studio working on it, find a way to do it for our housing system?
World might burn. Heaven might fall. Candy abides.
Tried to float a lantern yesterday.
Once the shelf came CLOSE to other stuff on the wall, even without fixing it, EVERYTHING floating started moving with the shelf lmao
We got glitches to work around your limitations and you had to take even that from us, thanks Yoshida.
That's been an issue all along. You need to be careful when adding new floating items near existing ones, especially if you are placing the new items lower.
All along? Nope, been floating stuff for years and it never happened before. I'm not talking about adding new floating items, I'm talking about moving a shelf close to items already floating, and see them moving without placing the shelf.
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