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  1. #1
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I had to re-do abunch of stairs bc character ran through them, rather than up them.

    The bookshelf stairs no longer work as intended. you'll just run through them
    SE hates housing
    (1)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Did anyone else notice a problem with walking through the backside of the Imitation Stained Crystal Ornament? I just placed some in our FC-house and walking through them is not as smooth as I remember (going as far as having to jump through the window instead of walking) - it might just be a problem with my general placement, though!
    (1)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vidu View Post
    Did anyone else notice a problem with walking through the backside of the Imitation Stained Crystal Ornament? I just placed some in our FC-house and walking through them is not as smooth as I remember (going as far as having to jump through the window instead of walking) - it might just be a problem with my general placement, though!
    Just tested it. The change is in the camera collision (there's no still no character hesitation as if hitting an object when you walk through from the back side). Now as you walk through, your view "jumps" a little in a way it didn't before.

    It's as if there is a layer of camera collision that is no longer "smooth". I switched to slow walk and carefully "inched" my way through the ornament until the collision kicked in. My character is completely inside of the ornament at this point (other than a few stray bits of armor showing).

    If I swing the camera view from left to right, the view "stutters" as if it's catching on small obstacles. It's not until my character is fully in front of the ornament that the stuttering goes away and the view moves smoothly. I don't record at all but someone making a video of it would probably be the best way to demonstrate what's happening.
    (0)

  4. #4
    Player
    Raist79's Avatar
    Join Date
    Oct 2020
    Posts
    8
    Character
    Raistlain Majere
    World
    Goblin
    Main Class
    Gladiator Lv 80
    It is ridiculous we have to glitch ANYTHING in this game with regards to housing and furnishings. Other games you are able to customize things to your liking. Like pictures on a chimney or furniture on LOFTS for god sake.
    (2)

  5. #5
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    What they need to do is put official Z-axis controls in the game. If City of Heroes, a 17 year old MMO that is no longer supported by an official studio (nor has the official studio updated it in any way for years), can do it, surely a currently updated MMO can add a simple "hold shift while dragging to move things up and down along the Z-axis only" and "hold ctrl while dragging to move along the X-axis and Y-axis while remaining at current Z-axis" option. I mean City of Heroes's base builder allows you to do exactly that and build fairly amazing things so why can't SE figure it out with a team that is still developing for a gamer that is still bringing in profits?

    Here's an unfurnished mansion made in City of Heroes that consists primarily of smaller parts arranged to make a structure:



    I know code is different for every game but come on. If this 2004 game that shut down in 2012 (and was subsequently revived via private servers) could figure out a way to do Z-axis controls for their housing, why can't a more modern game, with an active studio working on it, find a way to do it for our housing system? The glitches themselves prove it CAN be done. All SE has to figure out is how to make it possible for us to do it with in game controls rather than glitches so that what once were classified as "glitches" become an intentional and usable "feature."

    The whole spaghetti code excuse gets trotted out a lot, but it's been years since ARR went live. It's long overdue for time and resources to spent fixing the spaghetti code issues. Maybe then inventory and a glamour log wouldn't be so problematic.
    (3)
    Last edited by Nicodemus_Mercy; 05-09-2021 at 02:05 PM.

  6. #6
    Player
    Arielen's Avatar
    Join Date
    Jul 2014
    Location
    The Holy See of Ishgard
    Posts
    164
    Character
    Andrean Lackland
    World
    Mateus
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Nicodemus_Mercy View Post
    If this 2004 game that shut down in 2012 (and was subsequently revived via private servers) could figure out a way to do Z-axis controls for their housing, why can't a more modern game, with an active studio working on it, find a way to do it for our housing system?
    I think it's time I dig out my screenshots of the entire CITIES built with the CoH housing system. People even add fake skylines to them. My personal favorite function of CoH housing is the ability to put things upside down though. We made a bunch of spooky haunted locations by putting furniture on the ceiling.
    (1)
    World might burn. Heaven might fall. Candy abides.

  7. #7
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    Float now, for it might not be possible after this patch.
    Or, now hear me out.... SE makes things like lofts actually function like lofts. But I get it, housing isn't a big concern for them unless it's an item they can throw on the mogstation.
    (2)

  8. #8
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Tried to float a lantern yesterday.

    Once the shelf came CLOSE to other stuff on the wall, even without fixing it, EVERYTHING floating started moving with the shelf lmao

    We got glitches to work around your limitations and you had to take even that from us, thanks Yoshida.
    (0)

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rofel View Post
    Tried to float a lantern yesterday.

    Once the shelf came CLOSE to other stuff on the wall, even without fixing it, EVERYTHING floating started moving with the shelf lmao

    We got glitches to work around your limitations and you had to take even that from us, thanks Yoshida.
    That's been an issue all along. You need to be careful when adding new floating items near existing ones, especially if you are placing the new items lower.
    (1)

  10. #10
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    All along? Nope, been floating stuff for years and it never happened before. I'm not talking about adding new floating items, I'm talking about moving a shelf close to items already floating, and see them moving without placing the shelf.
    (0)

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