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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    AF Enhanced Effects

    So from what I've found searching around, this is what is known as far as the effects of the various AF pieces go on skills. There are some that are unknown though: namely Enhanced Elusive Jump from the Drachen Greaves and Enhanced Excrutiate from the Wizard's Coat.

    Has anyone figured out what the effects are for those?

    Known effects:

    Paladin
    Gallant Surcoat:
    - AF Body "Enhances Cover" gives 25% damage taken to MP return
    - Works on both physical damage and magic damage
    - Works even if you cover a target without hate. Think of it like Sanguine Rite.
    - The MP recovery does NOT show up in the log like Sanguine Rite does.

    Gallant Gauntlets:
    - +10% HP cured on Holy Succor

    Gallant Cuisses:
    - Increases Divine Regen effect when cured from +85 HP/tick to +113 HP/tick
    - No effect on Divine Veil's block enhancements

    Monk
    Temple Cyclas:
    - Decreases Fist MP costs from 28 MP/tick to 25 MP/tick
    - AF only needs to be on when activating Fists. Bonuses remain active even if removed after.
    - Will not receive the bonus if Fists is already active, then the gear is swapped. Must be reused with AF on.

    Temple Gaskins:
    - Decreases Shoulder Tackle recast by 6 seconds

    Temple Boots:
    - Increases Fists of Wind movement speed bonus by 6.5%
    - Increases WS recast timer reduction from -20% to -30%.
    - AF only needs to be on when activating Fists of Wind. Bonuses remain active even if removed after.
    - Will not receive the bonus if Fists of Wind is already active, then the gear is swapped. Must be reused with AF on.

    Warrior
    Fighter's Burgeonet:
    - Increases Antagonize's enmity bonus to x1.65 (normally x1.5).

    Fighter's Cuirass:
    - Allows Vengeance to reflect back magical-based attacks (physical only normally).
    - Extends the -50% physical damage reduction effect of Vengeance to -50% for both physical and magical attacks.

    Fighter's Gauntlets:
    - Decreases Collusion recast time by 10 seconds.

    Dragoon
    Drachen Mail:
    - Increases Invigorate TP/tick from 100/133 to 120/160.

    Drachen Breeches:
    - Decreases Jump recast by 6 seconds

    Drachen Greaves:
    - ??? -enmity maybe?
    - Does not affect distanced jumped or recast timer.

    Bard
    Choral Shirt:
    - Increases Ballad of the Magi effect from 20 MP/tick to 26 MP/tick.
    - Increases Ballad of the Magi effect under Battle Voice from 40 MP/tick to 51 MP/tick.

    Choral Tights:
    - Increases Paeon of War effect from 50 TP/tick to 60 TP/tick.
    - Increases Paeon of War effect under Battle Voice from 100 TP/tick to 120 TP/tick.

    Choral Ringband:
    - Increases Minuet of Rigor effect from 35 ACC/MACC to 43 ACC/MACC.
    - Increases Minuet of Rigor effect under Battle Voice from 71 ACC/MACC to 86 ACC/MACC.

    White Mage
    Healer's Robe:
    - 7-8% increase in HP cured from Cure and Cura spells
    - Unknown if this works for Curaga
    - May need more specific testing to nail down the %

    Healer's Cullotes:
    - Decreases Presence of Mind recast by 30 seconds

    Healer's Boots:
    - Increases Regen HP/tick by 25%
    - Capped at +203 HP/tick at Enhancing Magic = 438

    Black Mage
    Wizard's Petasos:
    - Reduces the recast timer of Convert by 45 seconds

    Wizard's Coat:
    - ???
    - Does not give MP back, does not increase critical potency, does not break cap

    Wizard's Crackows:
    - Reduces the recast timer of Resonance by 10 seconds


    Source of info
    (9)
    Last edited by NoctisUmbra; 04-24-2012 at 07:50 AM.

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I thought Wizard's Coat made Excruciate make your next-spell auto-crit but that wasn't the case. If anything I'm guessing maybe it makes your crit rate rise faster?

    Thanks for the info on the other AF, BTW. The Enhanced Vengeance is interesting.
    (0)

  3. #3
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    Temple Cyclas:
    - Decreases Fist MP costs from 28 MP/tick to 25 MP/tick
    - AF only needs to be on when activating Fists. Bonuses remain active even if removed after.
    - Will not receive the bonus if Fists is already active, then the gear is swapped. Must be reused with AF on.



    Temple Boots:
    - Increases Fists of Wind movement speed bonus by 6.5%
    - Increases WS recast timer reduction from -20% to -30%.
    - AF only needs to be on when activating Fists of Wind. Bonuses remain active even if removed after.
    - Will not receive the bonus if Fists of Wind is already active, then the gear is swapped. Must be reused with AF on.
    Delicious delicious gear swappage.
    (0)

  4. #4
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    It's scary that so early on they've made AF swap in for abil, swap out because it's already obsolete, it's only been out for like 4 days. It's like they designed some of it just for "in town" wear.

    It's actually scary that they introduced this "awesome" job specific AF gear to be "worse" than what crafter's were already making. I can understand "god" armor from dungeons and things, but to introduce AF as something weaker than already present crafted gear makes me sad.

    On topic though, does elusive jump give perfect dodge w/ AF on? I've never actually tried(succeeded) in hitting it as I'm getting attacked.
    (1)
    Last edited by Enfarious; 04-24-2012 at 11:58 AM.

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  5. #5
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Enfarious View Post
    On topic though, does elusive jump give perfect dodge w/ AF on? I've never actually tried(succeeded) in hitting it as I'm getting attacked.
    Elusive jump just sheds more hate with boots on. just like the pants from XI drg af I believe. I think its about the same ammount shed by Chameleon.

    It does not avoid an incoming attack due to latency issues, until you land and end animation the server reads you where you started the jump.
    (0)


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