This one suggestion is particularly problematic. Shields are, by design, already numerically inferior to regens. This is an intentional design decision because shields allow you to survive a hit that would have killed you, whereas a regen would not prevent death even though the overall numerical effect is higher when the regen ticks for its full duration. Deflating shields over time would be double penalizing unless the initial shield potency is far far greater than we have now; however, increasing initial shield potency higher than we have now would trivialize many mechanics because healers would just get better at timing their shields to cast as late as possible, negating far more damage than the devs ever intended.



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