Quote Originally Posted by Delily View Post
Back when we stopped getting two new dungeons, Yoshi indicated this was because the team was taxed. Also, this is an expectation difference. The players want reason to play 24/7, Yoshi he wants people to take breaks.
It isn't that people want to play 24/7. They want a reason to be active for more than a few weeks when patches last for nearly four months. Yoshida may suggest breaks, however several systems do not actually encourage them. Look no further than housing, which specifically forces you to resub before 45 days. The whole staggered content release is another way to people players subbed, especially as you'll often have a much harder time getting things done the longer you wait. Case in point, look at EX Primal that isn't Emerald. Even Emerald has slowed down considerably since 5.4 released.

Ultimately, I want a reason to keep active on my character but I'll often have everything done within the span of a week. And no, that isn't me "rushing".

Quote Originally Posted by Vahlnir View Post
I've taken part in Ishgard restoration and the relic questlines, even going as far as getting the Beatus title, getting a bunch of items with scrips, grinding Bozja a ton and completing 2 relics (so far). It's still very, very obvious.
I'm about to finish my third up to i515 and nearly have enough tokens for every single job in the previous steps. I even have DRS completed ten times. The only thing I've been less active with this expansion is crafting due to how much I loathe many of their changes. There simply isn't enough long term content, especially in Shadowbringers.

I get they wanted to add more RP features. While I don't oppose this, I play games for, well... their gameplay as much as their story. Often times through Shadowbringers, I feel the game lacks in that department.