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  1. #1
    Player
    MoltresRider's Avatar
    Join Date
    Feb 2021
    Posts
    183
    Character
    Moltres Rider
    World
    Ultros
    Main Class
    Summoner Lv 100

    Does anybody else actually like the Vishap fight?

    Everywhere I go, people say that they hate Steps of Faith or aka the Vishap fight. When it comes up in roulettes, half the people leave and the other half complain. I have yet to see one good comment about it. I seem to be the only person who ever says something nice about it when it comes up in roulettes.

    It could be because of my over-obsessive love for dragons, but I still light the fight itself. Trying to prevent a huge gigantic dragon from evading Ishgard.

    I know that it is not a caster friendly fight but neither is Eden's Promise:Umbra. Anyway, I seem to do well in that fight as SMN. Ruin 2 is my best friend in that fight.

    I wish that there was an extreme version of the fight. They could make Vishap stepping on you an insta-kill in extreme.

    Is there anybody else that actually likes the Vishap fight?
    (3)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I enjoy it.
    It's unique and interesting.
    Fighting the swarms of enemies back while also trying to engage a huge dragon? Super cool.
    I am also a bit bummed we didn't get an EX version as I think there's more they could do to push the concept (like a version with more teamwork).
    Maybe someday they'll revisit the concept in another raid.
    Or... maybe we'll get Steps of Faith (Unreal)!!
    (5)

  3. #3
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,254
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    For me it's just one of those battles that shows up way too often in roulettes, even when there are no new ppl. It also doesn't help that the fight is simple and super fast but no one wants to follow instruction or do mechanics properly which makes it take much longer than it should. Tanks are always holding the adds off in lala land, while the dps ignore the boss until they are dead and no one wants to man the cannons. If you hold the mobs under the boss and have everyone focus on the boss while 1 healer and the off tanks use cannons to take out the adds and damage the boss you can have him down after 1 dragon killer. Quick and faceroll easy.

    Steps, Mog and Tsukuyomi seem to be the worst offenders for trials, just like 1000 maws is notorious for popping for leveling. I know SE says they do not weigh the roulette toward any set of fights or dungeons, but there are battles and dungeons that either have never or only once or twice ever popped for roulette unless there was someone new to them while a small handful of others show up 90% of the time. I actually kept track once and after 1 full month after noticing a pattern over the course of months and steps, mog and tsukuyomi popped 24 of the 31 days for both my chars. So yeah, even with the law of random, the probability of that is low if they were not weighted somehow.
    (1)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MicahZerrshia View Post
    For me it's just one of those battles that shows up way too often in roulettes, even when there are no new ppl. It also doesn't help that the fight is simple and super fast but no one wants to follow instruction or do mechanics properly which makes it take much longer than it should. Tanks are always holding the adds off in lala land, while the dps ignore the boss until they are dead and no one wants to man the cannons. If you hold the mobs under the boss and have everyone focus on the boss while 1 healer and the off tanks use cannons to take out the adds and damage the boss you can have him down after 1 dragon killer. Quick and faceroll easy.

    Steps, Mog and Tsukuyomi seem to be the worst offenders for trials, just like 1000 maws is notorious for popping for leveling. I know SE says they do not weigh the roulette toward any set of fights or dungeons, but there are battles and dungeons that either have never or only once or twice ever popped for roulette unless there was someone new to them while a small handful of others show up 90% of the time. I actually kept track once and after 1 full month after noticing a pattern over the course of months and steps, mog and tsukuyomi popped 24 of the 31 days for both my chars. So yeah, even with the law of random, the probability of that is low if they were not weighted somehow.
    The roulettes are weighted. maybe not deliberately or anything such but simply as a result of how the duty finder works..

    if you take something like totorak for example. it's typically a dungeon that 98% of players queing the roulette meet the requirements for.
    where something like doma castle. maybe only 20% of the people queing meet those requirements..

    in a very loose way then you're 4 times more likely to get totorak in your roulette than doma castle..

    obviously its a lot more complicated than that because of the amount of duties available in a rouleete andother variables such as levels of players in the queue. but the roulettes are heavily weighted to earlier / lower level content just by the nature of game design.

    however it's weighted by the players in the queue and not an arbitary system by SE. so the theory is if you and 3 friends made a party andhit levelling roullette and you were all 80. then every dungeon should be an equal chance. but in reality if you're just queing solo the system is heavily weighted. if you get matched with level 25 healer you've got a 20-25% of getting totorak. depending if they did the side quest to get hallitatli.
    but if the lowest player your matched with is 50. and assuming theyve done the msq to that point then the chance of getting totorak is 6.25%.

    if you add the probablilites of players queuing being a certain level you d get a exponentially decreasing curve. where you might find the chances ofactually getting mt gulg in your levelling roulette might only be like 0.2% but the chance of getting totorak might be 10-12%.
    (2)

  5. #5
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dzian View Post
    The roulettes are weighted. maybe not deliberately or anything such but simply as a result of how the duty finder works..

    if you take something like totorak for example. it's typically a dungeon that 98% of players queing the roulette meet the requirements for.
    where something like doma castle. maybe only 20% of the people queing meet those requirements..

    in a very loose way then you're 4 times more likely to get totorak in your roulette than doma castle..

    obviously its a lot more complicated than that because of the amount of duties available in a rouleete andother variables such as levels of players in the queue. but the roulettes are heavily weighted to earlier / lower level content just by the nature of game design.

    however it's weighted by the players in the queue and not an arbitary system by SE. so the theory is if you and 3 friends made a party andhit levelling roullette and you were all 80. then every dungeon should be an equal chance. but in reality if you're just queing solo the system is heavily weighted. if you get matched with level 25 healer you've got a 20-25% of getting totorak. depending if they did the side quest to get hallitatli.
    but if the lowest player your matched with is 50. and assuming theyve done the msq to that point then the chance of getting totorak is 6.25%.

    if you add the probablilites of players queuing being a certain level you d get a exponentially decreasing curve. where you might find the chances ofactually getting mt gulg in your levelling roulette might only be like 0.2% but the chance of getting totorak might be 10-12%.
    Well, level skips throw off that math a little, because they automatically set people past a lot of dungeons, so we're also getting a lot more queues for the Shadowbringers dungeons by people queuing directly for them.

    Because of skips it's really common to get very low dungeons or very high dungeons and almost nothing in between.
    (0)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I think a lot of people hate it because it required actual teamwork when it first came out. It was a bit of difficulty curve back then that some weren't quite prepared for which resulted in some attempts being...unpleasant. Then the dev team went and nerfed the heck out of it and took what fun there was to be had and threw that out the window into busy traffic. People needing to use their brains? Nope, can't have that! Personally, I always thought it was a cool fight pre nerf. At the time is was something new and different, and the game certainly needed more new then. Even more so now. Post nerf? It's enough to put me to sleep. Aside from add control, all that needs to be done now is dps the boss. Everything else can be ignored. That defeats the entire design of the fight itself.
    (4)
    Last edited by Vahlnir; 03-30-2021 at 04:24 PM.

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,918
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MoltresRider View Post
    Everywhere I go, people say that they hate Steps of Faith or aka the Vishap fight. When it comes up in roulettes, half the people leave and the other half complain. I have yet to see one good comment about it. I seem to be the only person who ever says something nice about it when it comes up in roulettes.

    It could be because of my over-obsessive love for dragons, but I still light the fight itself. Trying to prevent a huge gigantic dragon from evading Ishgard.

    I know that it is not a caster friendly fight but neither is Eden's Promise:Umbra. Anyway, I seem to do well in that fight as SMN. Ruin 2 is my best friend in that fight.

    I wish that there was an extreme version of the fight. They could make Vishap stepping on you an insta-kill in extreme.

    Is there anybody else that actually likes the Vishap fight?
    Not caster....friendly...?
    *Blasts everything with [Stone II] & [Holy] when I roll as a WHM, the most immobile spellcaster*

    Ahem..
    I loved it personally. While I didn't get to experience the pre-nerf version which I'd kill to do at least once, this is one of those 'different' trials that sorta suits my taste. I love manning the cannon when nobody bothers to do it. I love manning the dragonkiller; pulling this off is a very satisfying feat. I like how they used Vishap's enormous size to incorporate the 'overstepping damage'. It makes you mindful of where you're standing (although not really...we just sorta plant ourselves well inside their hitbox and call it a day).

    My only guess is probably because the trial used to be harder and thus garnered a notorious reputation (i.e. wiping too many pugs), and this notoriety has been pretty much ingrained in some playerbase's mind that carried on to this date.
    (3)

  8. #8
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,939
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    I like it fine. Not my favorite, not at the bottem of my list.

    The only legit complaint i remember reading(long ago) is that if your group is failing, you have to wait the entire almost 10 minutes for him to finish crossing the bridge before you can retry. In reality these days, no one is actually failing and this is not an issue.
    (2)

  9. #9
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    It's mostly because it USED to be very annoying to complete. When I started playing I remember having to ask some FC mates to help with it becuase DF parties were everywhere in terms of quality. Now it's literally a faceroll and feels like a punching bag.
    (1)

  10. #10
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    726
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    it could've been fixed by letting people vote if they want to restart if the fight goes badly
    (0)

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