



So... if I'm following your post right, you're saying old EXes aren't faceroll but also not appropriate content for mentoring?I think they mean both. And I kind of have to agree.
This game allows players to just smash their faces on their keyboards for so much content that the second anything challenging appears, they completely fall apart.
[...]
People seem to also carry around this mentality of “oh, it’s old content so I can just throw my keyboard against the wall and still clear”. Which, I mean, the game helps perpetuate. However, that doesn’t always fly. Old extremes certainly aren’t what they were at release (the easy ones and the harder ones), but they still require a bit more thought than I think some players are willing to give them. Especially sprouts that seem to think they’re probably just another “Hard” Mode.
If it's the first content where challenge can make the run fall apart... shouldn't it be perfect for the mentor roulette?





No, I don’t think it’s good content for Mentor Roulette. People have to have patience and the right mentality to start taking on higher end content. Extremes get easier over time, and newer ones pale in comparison to some of the OG ARR and HW extremes. But the players that queue up through Mentor Roulette, in my experience, are not ready to tackle that content. They do not have the right mentality for it based on what I have seen and experienced. I mean, I got Ifrit EX once and despite deliberately marking where the Searing Wind healer should stand, they continued to run into the party with the debuff and kill a bunch of people. If players cannot follow the most basic directions, they aren’t ready for the content.
Old extremes aren’t faceroll the way most content up to their unlocks are. New players that queue into an extreme tend to think that “it won’t be that hard” but face a harsh reality of you can’t just press buttons, ignore mechanics, and win. And there are even players that aren’t fresh players or sprouts that also have this mentality. It’s not entirely their fault because this game doesn’t challenge you whatsoever. Any challenges that were present during the leveling process (e.g., dungeons like Aurum Vale and The Vault) have been nerfed through shadow nerfs and job changes that they don’t pose the same challenge they once did.
This isn’t even considering there are mentors out there who never did these fights synced or when they were relevant, and their only experiences are unsynced runs of old primals. I’ve met quite a few of them as well. They aren’t in a spot to teach the sprouts there. And acquiring mentor status allows unsynced clears to count (since the game doesn’t differentiate between the two).
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Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
In fact, before it was even more fun, getting a mentor in craft, you could put yourself a mentor mark in pvp, pve. But what then that now I am only a trade mentor, although I could just put the crown. Since I will help any person with craft without any problems or give advice. But I don’t want play with pve mark or crown, since there was already a case with a friend, party began to condemn him that he was a mentor but was a little toxic (my friend does not tolerate stupid people who die 20 times from one mechanic and don’t want to learn or people do not do the mechanics because of which part of the team dies), but the most interesting thing is that he was also with trade mentoring.
But I agree that sometimes the "royal mentor" is worse than a sprout.
Personally if you have EX trials in mentor roulette then at the very least clearing every EX trial should be a requirement coupled with a clear x amount of each ex trial unsynced or just remove them all together from mentor roulette.

So I typically have to chew out mentors once or twice a week when they queue for leveling and they try to yell at the low levels for wanting the XP or treasures for gear.
They always whine they want to run through the dungeon as quickly as possible and not everyone here is for leveling.
Which I remind them they queued for leveling and just because they want to keep their mentor status that’s not those players problems.
I absolutely hate mentors they can turn an easy raid into drama when they whine about mechanics. They can seriously turn any situation into a negative one
They qued for a roulette, roulettes exist to help everyone get the content they want done, not to GOGOGOGO "I want my roulette reward" as if this is some sort of competition.
You did the right thing in chewing out those people, because they really forget this is a video game.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.





Just clarifying that queuing up for Leveling Roulette has zero bearing on whether or not a mentor keeps their status. You don’t have to touch a single roulette and can keep that. Just stay up to date with each expansion update where they up the requirements in terms of job level requirements.So I typically have to chew out mentors once or twice a week when they queue for leveling and they try to yell at the low levels for wanting the XP or treasures for gear.
They always whine they want to run through the dungeon as quickly as possible and not everyone here is for leveling.
Which I remind them they queued for leveling and just because they want to keep their mentor status that’s not those players problems.
I absolutely hate mentors they can turn an easy raid into drama when they whine about mechanics. They can seriously turn any situation into a negative one
But, to be fair, it is quite exhausting when you explain fight mechanics and people don’t do them. It’s one thing if the player is new and trying to learn the timing. It’s another if they aren’t new and are just being hard-headed or don’t want to perform their role.
Do you mean like full clears? That is not a mentor thing, generally most people do not push for full clears amount of exp is not worth the extra time.So I typically have to chew out mentors once or twice a week when they queue for leveling and they try to yell at the low levels for wanting the XP or treasures for gear.
They always whine they want to run through the dungeon as quickly as possible and not everyone here is for leveling.
Which I remind them they queued for leveling and just because they want to keep their mentor status that’s not those players problems.
I absolutely hate mentors they can turn an easy raid into drama when they whine about mechanics. They can seriously turn any situation into a negative one
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