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Results 121 to 130 of 193
  1. #121
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by WhyAmIHere View Post
    Salted Earth is 95% getting nixed in 6.0. I just can't wait to get, in it's place, a trait that upgrades abyssal drain to being salted earth with lifesteal for mobs inside it.
    Potency nerfs aside over the last expansion(s), am I the only one that despises ground aoes like salted earth? It’s almost impossible to fire off on a double weave and you have to keep the enemies inside to keep dot ticking.
    (2)

  2. #122
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Danelo View Post
    Potency nerfs aside over the last expansion(s), am I the only one that despises ground aoes like salted earth? It’s almost impossible to fire off on a double weave and you have to keep the enemies inside to keep dot ticking.
    It can be double weaved, but I do it using a <me> macro. Before I used the macro I didn't even bother trying to double weave it with manual placement, was too annoying.
    (2)

  3. #123
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Danelo View Post
    Potency nerfs aside over the last expansion(s), am I the only one that despises ground aoes like salted earth? It’s almost impossible to fire off on a double weave and you have to keep the enemies inside to keep dot ticking.
    Quote Originally Posted by Beddict View Post
    It can be double weaved, but I do it using a <me> macro. Before I used the macro I didn't even bother trying to double weave it with manual placement, was too annoying.
    this. I use <t>, myself.
    still agree it's annoying but what can you do.
    (0)

  4. #124
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I liked salted heart and his implication with the rest of the kit, the heavy nerf in this expansion was totally unnecessary and I have to show my disapproval to nerf something to remove it next expansion but it's pretty obvious DRK just suffered a total lack of develop time and testing otherwise I won't get why they just did all those cheap adjustments on his kit.
    (5)

  5. #125
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    not just testing and design, but sheer lack of care. If they cared, they'd at least have something clunky. But since they dont care, they changed it to warrior and called it a day

    bring back hw dark ;n;
    (8)

  6. #126
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I mean I can see some design intentions here and there like edge/flood and the darkside gauge and living shadow on top of it, otherwise I don't see why bother the UI dev team on design and implement such useless gauge that is more worthless than lilis gauge on STB but in general the total lack of a proper time and care is noticeable, otherwise Delirium should have never pass such cheap rework.
    (4)

  7. #127
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by WhyAmIHere View Post
    this. I use <t>, myself.
    still agree it's annoying but what can you do.
    I have it set <t> a few times then <me> a few times <t> fails. It still doesn’t fire off on double weaves sometimes. It’s enough to be more than annoying for sure. I’m almost 100% sure it’s gone for 6.0
    (0)

  8. #128
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    It’s been given to Reaper.
    (4)

  9. #129
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ariel_Valmont View Post
    It’s been given to Reaper.
    This. Dark Knight, to me, has always seemed more like a tanky Mystic Knight with an edgy coat of paint. Outside of Darkside, Souleater and Abyssal Drain, all of it's moves felt more oriented towards Mystic Knight.
    Meanwhile, Reaper's demon mode feels like what Darkside should have been, a burst phase where you unleash your inner darkness to kick some ass.
    (6)

  10. #130
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rollout View Post
    This. Dark Knight, to me, has always seemed more like a tanky Mystic Knight with an edgy coat of paint. Outside of Darkside, Souleater and Abyssal Drain, all of it's moves felt more oriented towards Mystic Knight.
    Meanwhile, Reaper's demon mode feels like what Darkside should have been, a burst phase where you unleash your inner darkness to kick some ass.
    funny how by that description, technically that's what Delirium's supposed to be.
    (1)

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