Quote Originally Posted by Kabooa View Post
[B]
Using Edge/Flood now reduces maximum HP, as well as losing any HP over the excess of your new HP total. You cannot reduce your maximum hp to 0%. This is the 'blood' cost of utilizing your dark skills. The cooldown of these skills will likely also be increased, but frankly, for a hypothetical build, they can stay at 3s for all I care. Also would the restore Max hp only on edge/flood or when you use blood magic? Also tankbusters would that be a problem?
Like the concept I might need more elaboration on how this would all fit together but I also get the idea. Im still wondering if this fits more on War then Drk. Also think this has a high skill curve but not too high might just need some adjusting, though I can see this stopping the Edge/flood spam due to losing Max Hp

Quote Originally Posted by Anahlise_Auhn_Giinslai View Post

5, about the "Blood Sigil" / hohohohoh! now we are going more deep into my head-canon, fair warning. "The Blood Sigil" is a few different things...
a third resource, a resource OverFlow storage, a "passive" resource that buffs actions, and also a "spent" resource that can spent on various actions
and spent in a few different ways...
Pretty cool Im digging it make me think of DMC. Is this a whole new gauge system or flow with blood?
I do wish for them to bring back the passive buffs for tanks could be awesome if they did also dont know why they took it out in the first place even if some were based off of the stance dance. I think this would sound cooler knowing the full kit but I wont ask for all that seems like it would be alot to type.
Might I ask is this 4 sigils or 2? Im a bit confused on that part also do you expend them passively or with a button or ability?