Quote Originally Posted by Shurrikhan View Post
For instance, if every Edge/Flood reduces maximum HP, but does not reduce current HP, then those ought to be timed to having taken that much damage. With that, the damage taken will have done nothing to your eHP; you'll have, effectively, healed it. That seems like it could be interesting, but if we already have fairly quick usage (even that of your '3') in generating and purging blood just due to rotational concerns, that doesn't seem like something we could interact with very well.
It's wonky yeah. Ideally we'd add in some more GCDs to work through so the meat and potatoes is a just a fairly fine rotation, and then you add this mini game on top of it, where Edge/Flood hit substantially harder but come out less frequently. Tying blood dumping to cooldowns would be the goal here - Some providing full dumps, others providing partial ones.