And there's a reason why WoW is significantly more successful and is objectively more of a better game than FFXIV. WoW care about the real content unlike ffxiv where they put savage content behind casual walls.Yeah that is not a healthy mentality and it is the dominant one in WoW, such people who obsess over ‘things necessary to succeed’ end up becoming miserable, negative, hating the things they are ’’’’’forced’’’’’’ to do which turns them into even more toxic tryhards that can get mad at people not forcing themselves into things they don’t enjoy because ‘omg you haven’t done x so you are only 95.2% optimal!! Scrub!!’
It is a video game, you are meant to have fun in it, the grinds and many types of content some hate I enjoy which is why I like mmorpgs over most other games but then you have the hyper optimization people who only raid log and choose to whine about how they are forced to play the rest of the game.
Thankfully Ff14 devs don’t treat raiders as a protected class so I know they won’t gut all forms of content and rewards like the WoW devs did recently so their protected class doesn’t feel ‘forced’ to do anything other than raid log but that mentality only leads to ruin for the player and the community.
What I am saying is that this mentality is unhealthy, it makes people miserable(but since their ego depends on clearing elite content they can’t just quit and play something fun) and more importantly if the devs ever pander to it the game is gutted for all other players.
*Sees the massive exodus from WoW because shadowlands is a disaster leaving only addicted tryhards and whales who buy tokens for boost because casual content has been gutted and rewards removed else tryhards would feel forced to play the rest of the game instead of raid log*
*Sees ff14 population numbers rise consistently even when there’s no new patch which shows signs of a healthy casual mmorpg*
Well according to mmo pop data Ff14 will be overtaking WoW in the next years in numbers because it is the better game since it focuses on the majority of the playerbase aka casuals rather than gut all forms of casual content to pander to tryhards.
Hey though, I will agree it is more successful financially, addictive fomo design from time limited rewards, elitist mentality exclusive rewards attracting tryhards who can’t ever leave because their ego depends on it or sunk cost fallacy no matter how much they hate it, tokens making them a huge profit because only way to get gear as a casual or latecomer, all those things absolutely make the game more profitable.
But in case you have realized, profitable=/=good game, and Ff14 is a good game instead uwu
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
I know you're a troll but if you're even remotely serious...why are you playing this game? You keep saying WoW is better...then what are you doing here? Go to WoW! That game isn't dead, it's not as if you have to settle for something else you don't enjoy as much.
Or is it a case of you prefer to complain about casual players and content instead of actually play the game you prefer?![]()
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