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  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100

    Easiest rotation to maintain over a long fight

    I'm not asking about openers, but rather which tank has the easiest rotation to maintain over the course of a long fight.

    I'm leveling my first tank, a DRK, and I'm finding tracking mana, blood gauge, and blood weapon/delirium cooldowns to be difficult on top of tanking/mitigating/etc.—I probably just need to play more as the tanking side is totally new to me. (I also once felt the same about my current main, NIN, and now I find that to feel really good and natural over the course of a long fight. Hitting trick every 60 seconds and setting everything up to be crammed in that 15-second window flows well for me.)

    I'm enjoying DRK and still interested in exploring tanking, but I'm trying to decided if I should give the other tanks a try. (I should add that I'm not particularly interested in WAR, so PLD or GNB, really.) I'm not orange parsing the latest savage content, but I don't want to be a scrub.

    I'd also appreciate any insight on the topic. Thanks!
    (1)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    DRK and WAR are the most easy tanks of the moment, DRK works with 60s burst windows where they spend 10s throwing all his oGCD and burning they MP betwen soul etaer combo and then spend 50s doing absolutely nothing but soul eater with a ocasional bloodspiller and Delirium spam when it comes that's it, the MP slowly fills up on your extensive 50s downtime to be ready to the next edge spam fest so you basically don't need to look at it much, and ignore his darkside gauge it's totally useless, it's basically the most easy job of the game along WAR right now.

    WAR is the same as DRK since both share the same gauge structure but WAR don't have a spam your oGCD window, they instead generate more fell cleaves during his rotation and they have the same dinamic, long downtime until burst window witch is inner release, the delirium twin brother, but WAR have some extra things to focus on it, when it's down is just boring downtime, enjoy.
    (4)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    WAR by a mile.
    I swear to God sometimes it feels like it has almost as few actions per minute as BLM.

    PLD has, like, 3 different combos it changes between.
    GNB is the busiest tank job to the point where it can be hard to find time to push your tank buttons.
    If you're happy with DRK it's a great pick, otherwise I'd recommend giving WAR another try.
    (7)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ItMe View Post
    PLD has, like, 3 different combos it changes between.
    PLD might have the most "combos" and a burst phase that uses a different set of buttons but it is probably the most stable base* rotation that repeats every minute.

    GB combo (pop Fight or Flight before hitting GB) ->[RA combo -> Atonement x3]-> GB combo -> RA combo ->[Atonement x3 -> (Requiescat) Holy Spirit x4] -> Confiteor-> Repeat from the beginning

    Spirits Within gets pushed on cooldown sometime in the square bracket areas. The only real instability is Circle of Scorn with its 25s cooldown which causes it to drift out of sync with the rest of the rotation.

    *This is the base rotation and not the optimized version which keeps GB up 100% and involves Atonement shifting.
    (1)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    snip
    Yup.
    They're not hard.
    I just find DRK and WAR have the easiest tank rotation to maintain over a long fight.
    (0)

  6. #6
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Definitely Warrior, although Gunbreaker is busy, it’s rotation is more simple than DRK imo and would put that ahead of it, PLD is definitely the most complex, but also feels the most boring for some reason, I’m not sure how they managed that.
    (1)

  7. #7
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Ultimatecalibur View Post
    PLD might have the most "combos" and a burst phase that uses a different set of buttons but it is probably the most stable base* rotation that repeats every minute.

    GB combo (pop Fight or Flight before hitting GB) ->[RA combo -> Atonement x3]-> GB combo -> RA combo ->[Atonement x3 -> (Requiescat) Holy Spirit x4] -> Confiteor-> Repeat from the beginning

    Spirits Within gets pushed on cooldown sometime in the square bracket areas. The only real instability is Circle of Scorn with its 25s cooldown which causes it to drift out of sync with the rest of the rotation.

    *This is the base rotation and not the optimized version which keeps GB up 100% and involves Atonement shifting.
    You pop FoF after Riot Blade if you run 2.43-2.42 GCD, pop before Riot Blade if you run 2.40 GCD. 1st opener it's Atonement 3x due to trick attack + Pot, then you know from the optimal rota. In case of Finicky fights, you can open Goring > Pot > Reqs as a starter, This was the optimal rota for starting E8S.
    (1)
    Last edited by Undeadfire; 03-11-2021 at 04:24 PM.
    Gae Bolg Animus 18/04/2014

  8. #8
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    If you ever want to reach that point, GNB is the easiest tank to optimize by far with no changes in their rotation. The class quite literally plays itself every single fight and your only considerations are popping defensive before NM Gnashing Fang windows and movement during Gnashing Fang windows. It is just busy and looks intimidating at first but comparatively is the most unga bunga tank to play at max optimization next to WAR.

    DRK by contrast is very easy to play if you don't bother to care about BW and burst windows. Really free flow and low stress for prog.
    (6)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,977
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FallenWings View Post
    If you ever want to reach that point, GNB is the easiest tank to optimize by far with no changes in their rotation. The class quite literally plays itself every single fight and your only considerations are popping defensive before NM Gnashing Fang windows and movement during Gnashing Fang windows. It is just busy and looks intimidating at first but comparatively is the most unga bunga tank to play at max optimization next to WAR.

    DRK by contrast is very easy to play if you don't bother to care about BW and burst windows. Really free flow and low stress for prog.
    I don't know how it was last tier or this tier but E4S optimization was a nightmare on gnb to the point where I just gave up and switched back to warrior.
    (3)

  10. #10
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Absurdity View Post
    I don't know how it was last tier or this tier but E4S optimization was a nightmare on gnb to the point where I just gave up and switched back to warrior.
    You just shift your gnashing combo anywhere in the 20 second long No Mercy window if you want to avoid specific disconnect timings. It's really just plain as that. Difficulty is fairly subjective and can be different from person to person.

    GNB really has no traps other than Continuation. Everything it does self aligns and theres no real substantial loss for not perfectly fitting in a last gcd, double weaving or even resource management since it gains a whole point out of it's 2 point resource stock for every basic 1-2-3 it does. It's charm is really that it has mini combo changes every 30 seconds to give a little different flavour but on the large it is no different from WAR or DRK. It presses 1-2-3 the majority of the time, spends it on a Fell Cleave/Decimate equivalent and has very neat and rapid aesthetic and animations that give a sense of speed. It's mitigation is also just straight up fire and forget % reductions the majority of the time and aurora is virtually used on cooldown.

    DRK has just about as much CPM with a 4 less different GCD buttons to press but more flexible resources and oGCDs which makes Edge much more forgiving than Continuation in general play. It has a couple more trappings in trying to fit double/triple spiller and quad Edge in the trick window without overcapping. Sudden bursts of resources during Blood Weapon if not managed and could lead to overcapping if done during Delirium whilst Soul Eater is primed etc. Blood Weapon itself being completely unforgiving and costing you 150 potency if you don't hit the last hit, TBN fishing being required for Quad Edges in trick and dependent on encounter and even gear. And the most weave heavy opener of all classes. Thanks to the weight of Living Shadow it is also much more heavily killtime dependent but not to the degree of WAR.

    WARs challenge is mostly just doing their best to optimize their Nascent Flash windows with Inner Chaos and trying not to drift Upheaval too much. The general rotation has very few traps and the only big consideration is max usage of Inner Release and Inner Chaos. It is otherwise as flexible as general play DRK and has the advantage of having a pure Gap Closer tool and a very chill oGCD economy.
    (4)

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