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  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    B-b-but... it's too hard...! Dumb it down please!

    hint: *sigh* How about a 'no'?
    (5)

  2. #22
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Callinon View Post
    Honestly I still recommend this approach for Glass Dance in particular. Shiva EX is a bitch and a half sync'd if everyone doesn't know how to handle it. I did it with split parties back then and it took a while, but we all got it with minimal fuss.
    I did that bag of awesome with a Full Party of BLUs. That was fun.
    No joke, we wiped alot, but it was fun to re-learn and help others learn. And once we got it, everybody got the spell.
    Gave me a warm feeling of community <3
    (2)

  3. #23
    Player WoW's Avatar
    Join Date
    Jun 2019
    Posts
    284
    Character
    Marco Polo
    World
    Sargatanas
    Main Class
    Marauder Lv 30
    Just don't die lol.
    (1)

  4. #24
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    With the introduction of the new overworld monsters and Basic Instinct, BLU can acquire 102/104 spells solo. The only two you need help with are from the same encounter, Alphascape 3.0 normal.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #25
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Re: BLU Raise

    Personally I think it should lose the cooldown if you're healer aspected.

    Because a CD on a healer Rez is bad design.
    It usually would be but for blue it’s not such a big deal. You can’t do any of the content which requires mass res, eureka bozja etc. And you’re mostly running dungeons with other blues who also can have the raise etc.

    I don’t think it would hurt, but at the same point I don’t think it’s required either.
    (1)

  6. #26
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Unrelated to OP's point but "just do the mechanics, just don't die" doesn't work for BLU because of the RNG nature of mechanics and crit auto-attacks (hello Bahamuth with that nasty TB+AA combo on a "tank" that's really just a DPS job with some damage reduction)

    If there is any plan to do the synced no echo achievements, raise is a necessity.
    (0)
    im baby

  7. #27
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    Blue Mages having Raise is not a Required Spell.
    Sure, they could future-proof things abit better for new people coming into it later, in the future but otherwise learning spells is not difficult. You dont even NEED party finder. You can do it with Friends or even solo Que. Also some spells can be learned from enemies out on the open world field.
    The Masked Carnival was Created to be Challenging Single Player Content, the Raise spell being gated behind that is...unfortunate, but its a Milestone and achievement to show that you have beaten this challenging content.
    Raise is not required... as dps, but it's an important part of any healer's kit, basic I'd even say.

    They should just put these cookie-cutter spells like Raise, Aetherial Mimicry, Pom Cure, Chelonian Gate (the tankbuster mitigator) on open world content, or gated behind totems with quest advancement. Those are essential for the roles, like the basic of the basics, they should be more readily available.
    (0)

  8. #28
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Unrelated to OP's point but "just do the mechanics, just don't die" doesn't work for BLU because of the RNG nature of mechanics and crit auto-attacks (hello Bahamuth with that nasty TB+AA combo on a "tank" that's really just a DPS job with some damage reduction)

    If there is any plan to do the synced no echo achievements, raise is a necessity.
    Also adding that the tanking game for Blue Mages in Tanking Mimicry is really unnerving for all the wrong reasons:
    - They don't benefit from melding Tenacity, which I know it's not really a desirable stat for normal tanks, but I'm sure it would help a ton with the innate squishyness and spikyness;
    - ALL of the mitigator spells have a nearly 2s cast time, this makes extremely difficult to properly react to the tankbusters unless you can pinpont precisely when they'll be coming. At least you have Swiftcast, but still it's a 60s cooldown there;

    Kudos to people that managed to tank for the Morbol mount, because if this design - as in making a Tank without proper tanking tools THE actual challenge - is intentional then, sadly, isn't for me.
    (1)

  9. #29
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,593
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Unrelated to OP's point but "just do the mechanics, just don't die" doesn't work for BLU because of the RNG nature of mechanics and crit auto-attacks (hello Bahamuth with that nasty TB+AA combo on a "tank" that's really just a DPS job with some damage reduction)

    If there is any plan to do the synced no echo achievements, raise is a necessity.
    If this were savage/extreme, and some certain raid encounters then you'd have a perfectly valid point, but to be quite frank if you're doing the achievements then there is an expectancy that you'll have all spells in the first place otherwise you're just gimping the group.

    So yes, just don't get swatted out by a hard-mode encounter with outright neglect to do mechanics. Across all 4 characters I've done BLU on, I've not once met someone dying to the hard mode encounter, except when their brain decides to malfunction and they think doing final sting is a good idea! If people struggle on anything- then sure, Ravana may catch some people out with Surpanakha and with general Tanking on the fight but everything else you near enough outgear by like 40-50iLv
    (1)
    Last edited by Kaurhz; 03-26-2021 at 11:58 PM.

  10. #30
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I don't think I've ever seen anyone die in a BLU only trial for spells tbh. If anything I vote a rep from SE should personally come over and take spells away from you if that happens.
    (0)

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