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  1. #11
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    You don't need a full party of BLU to learn a spell.

    Back in my day, the party just split up between BLU and normal jobs to get the duty cleared, and then we swapped.

    /boomer rant
    (4)

  2. #12
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Okay BLUmer.
    (14)

  3. #13
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hasrat View Post
    You don't need a full party of BLU to learn a spell.

    Back in my day, the party just split up between BLU and normal jobs to get the duty cleared, and then we swapped.

    /boomer rant
    Honestly I still recommend this approach for Glass Dance in particular. Shiva EX is a bitch and a half sync'd if everyone doesn't know how to handle it. I did it with split parties back then and it took a while, but we all got it with minimal fuss.
    (1)

  4. #14
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Collecting spells is one of the core aspects of BLU... If you don't like it, the job might not just be for you...
    (1)
    im baby

  5. #15
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Collecting spells is one of the core aspects of BLU... If you don't like it, the job might not just be for you...
    Oh I was having a blast collecting spells, it's just the ones that require 8 people are particularly frustrating due to a strange choice of making Raise difficult to get. Perhaps it works great in Japan, but here on English servers people generally don't want to run it twice and don't want to go healer and carry a bunch of underpowered blue mages out of the kindness of their heart.

    There's a lot of mental gymnastics going on to justify Square's strange decisions, they could and should just make Raise easier to get so we can do 8-man BLU trials like it was supposedly intended. Angel Whisper is not some end-game overpowered spell, especially considering its brutal 5-minute cooldown. They could also just do away with the arbitrary restriction on KO'ed players learning spells, but that's heresy to suggest such a thing.

    Others have mentioned in this thread workarounds: to either a) run the content twice with a half normal job makeup or b) just run it again for the people that died. The BLUs that get the spells on the first run are really not likely to stick around, and in the vast majority of my experiences rarely do. Maybe for the 4 man content, but not 8. On reflection, perhaps my issues lie more with the community rather than upon the job design.
    (2)

  6. #16
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Are you able to ask your FC or static to run things with you?
    (0)

  7. #17
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pinen View Post
    All the players stuck in the 99% of duties with non-raising healers can just Not Die™
    You can get primal spells at 100% if you're synced on Hard mode.
    Don't tell me you're dying everytime you try those. Either you don't even try to do the combat or you barely even went to farm these.

    The way BLU has been implemented and design is not the best, surely, but you're exagerrating on the spell gathering.

    Besides, you don't even need a full BLU party.
    It's not rare to see BLU group halved with some normal job and BLU jobs and do the content twice to be sure it happens well.
    (1)

  8. #18
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,593
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Pinen View Post
    Oh I was having a blast collecting spells, it's just the ones that require 8 people are particularly frustrating due to a strange choice of making Raise difficult to get. Perhaps it works great in Japan, but here on English servers people generally don't want to run it twice and don't want to go healer and carry a bunch of underpowered blue mages out of the kindness of their heart.

    There's a lot of mental gymnastics going on to justify Square's strange decisions, they could and should just make Raise easier to get so we can do 8-man BLU trials like it was supposedly intended. Angel Whisper is not some end-game overpowered spell, especially considering its brutal 5-minute cooldown. They could also just do away with the arbitrary restriction on KO'ed players learning spells, but that's heresy to suggest such a thing.

    Others have mentioned in this thread workarounds: to either a) run the content twice with a half normal job makeup or b) just run it again for the people that died. The BLUs that get the spells on the first run are really not likely to stick around, and in the vast majority of my experiences rarely do. Maybe for the 4 man content, but not 8. On reflection, perhaps my issues lie more with the community rather than upon the job design.
    There are no mental gymnastics going on LOL

    It's a hard mode trial, you aren't really expected to die in a hard mode trial in which you outgear said trial quite significantly. If all the trials required extreme modes, then you'd have a case. If people are dying in trials on hard mode, they're dying out of their own negligence. Pay attention to the trial and you don't die.

    Not even trying to justify the implementation at this point, just trying to figure out why on earth you'd need raise for a hard mode trial.

    If you want to argue that the cooldown should be shorter; I'd agree. If you want to argue that KO'd players should still learn the spell; I'd agree. But moaning about what requirements you need to go through in order to obtain Angel Whisper and then doing it under the guise of people not being bothered to stare at their screen and then move a little to dodge an AoE....
    (5)

  9. #19
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,621
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Where, exactly, did SE say "Blue Mage parties should contain nothing but Blue Mages"? Back when it was new, I joined FC parties and ran low-level Blue Mages through low-level instances for spells by tanking for them, as well as providing DPS for higher-level instances where both Tanks and Healers were also involved. Moved on to another instance once all the Blue Mages in the party 'got the spell' they wanted.

    Resurrections were the least of their worries.
    (3)

  10. #20
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    ?? just do the mechanics, my guy. you shouldn't need raise to clear seven year old content.
    (2)

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