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  1. #1
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90

    BLU's circular requirements are yet another example of poor job design

    BLU's raise spell requires you to clear all of Masked Carnivale up to floor 30.
    You can't easily clear Masked Carnivale without spells learned from trials.
    To get these spells, you need to use party finder, and once you get in, almost certainly nobody will have Raise (since you needed to complete masked carnivale to get it!)

    A few people will die, and these people won't get the spell, and they can't be raised. The party will disband afterwards unless its comprised entirely of saintly people, which from my experience has never happened. The people that died will sit there looking at their corpses while everyone learns the spell, and will have a horrible experience.

    There's no reason for the absolutely ridiculous requirement for the BLU raise spell, considering CNJ gets it at lv. 12. Square wants us to form entire parties of BLU to do content, and yet gated a required spell to do this content behind finishing the content in the first place, which is aggressively bad design.
    (6)
    Last edited by Pinen; 03-26-2021 at 08:49 AM.

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pinen View Post
    BLU's raise spell requires you to clear all of Masked Carnivale up to floor 30.
    You can't easily clear Masked Carnivale without spells learned from trials.
    To get these spells, you need to use party finder, and once you get in, almost certainly nobody will have Raise (since you needed to complete masked carnivale to get it!)

    A few people will die, and these people won't get the spell, and they can't be raised. The party will disband afterwards unless its comprised entirely of saintly people, which from my experience has never happened. The people that died will sit there looking at their corpses while everyone learns the spell, and will have a horrible experience.

    There's no reason for the absolutely ridiculous requirement for the BLU raise spell, considering CNJ gets it at lv. 12. Square wants us to form entire parties of BLU to do content, and yet gated a required spell to do this content behind finishing the content in the first place, which is aggressively bad design.
    Blue Mages having Raise is not a Required Spell.
    Sure, they could future-proof things abit better for new people coming into it later, in the future but otherwise learning spells is not difficult. You dont even NEED party finder. You can do it with Friends or even solo Que. Also some spells can be learned from enemies out on the open world field.
    The Masked Carnival was Created to be Challenging Single Player Content, the Raise spell being gated behind that is...unfortunate, but its a Milestone and achievement to show that you have beaten this challenging content.
    (3)

  3. #3
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    There are a ton of assumptions built in to this. For my BLU adventures, Angel's Whisper was the last spell I learned; it in no way hindered my progress. Don't want to be dependent on someone else having Raise? Don't die. Oh also Angel's Whisper has like a 5 minute cooldown on it so it's not like you're going to be zombie-rushing things anyway.
    (12)

  4. #4
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90
    By that logic, why not make Raise for all healers something you get at lv. 80? Or maybe they learn the spell only once they've leveled all healers to 80?

    All the players stuck in the 99% of duties with non-raising healers can just Not Die™
    (1)

  5. #5
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pinen View Post
    By that logic, why not make Raise for all healers something you get at lv. 80? Or maybe they learn the spell only once they've leveled all healers to 80?

    All the players stuck in the 99% of duties with non-raising healers can just Not Die™
    Ok, now you're just being silly.
    Bluemage is a non-traditional job in FFXIV. It functions very differently then the other Traditional Jobs. Just because Bluemage learns its spells differently, doesn't mean suddenly every other job needs to get their spells the same way.
    Also, this is why we have Aetherical Mimicry. Someone can take on having a Healer Role to make the healing spells that have more potent and I think even get an additional benefit. Everyone has the same idea...DONT-DIE
    Otherwise we will have to start over, or will have to run it again.
    (5)

  6. #6
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I still haven't learned Angel Whisper because the Carnival bores me, but I've collected every other spell without a problem, including those requiring group content. It's annoying, but it's not really that huge a deal.
    (1)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,140
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Maybe just do the mechanics.

    Extreme trials are even easier on blue mage. Most of the spells can even be learned from the story mode version of the fight. If you're dying, the problem is not that blue mage doesn't have a raise.
    (6)
    Last edited by Rongway; 03-26-2021 at 08:14 AM.
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,356
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    To be honest, there's no real excuse why you should be dying in trials unless it is the Extreme ones, even then, you're better off doing those 2 unsync.

    So as above, just don't die, and execute the mechanics.
    (2)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Re: BLU Raise

    Personally I think it should lose the cooldown if you're healer aspected.

    Because a CD on a healer Rez is bad design.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Just git gud
    (6)

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