Thank you for sharing these! I knew about " 【周回】 ... Farm party (specify the number of times) " and it's something I've actually used a lot in my own PFs, specifically Alexander Savage. We will run those x6 or x8 to ensure that everyone has the opportunity to get a specific gear piece from the books.

NA Servers do not have such conventions established as a general rule. ("Skip Soar or disband" was a rule from Zurvan Extreme during 3.0.)

I think the closest we get is:

* Learning / [Practice] / Prog Party: This party is made to learn the mechanics together. We don't really expect to clear, although if we do it's awesome.
* Clear Party: This party has learned mechanics but is still polishing. At least one player does not yet have a clear. We intend to clear once and disband.
* Farm Party / [Duty Complete]: This party has learned the mechanics well and will do multiple runs for loot.

The additional party flags that the developers added have helped since they clarify the restrictions.

Sometimes specific strategies will be called out in parties. Looking on my data center right now, there is a party for Seat of Sacrifice Extreme with this description: "FARM. THMR, Nin uptime DPS uptime" - and the THMR stands for the "tank, healer, melee, range" order for the comets and the "NIN uptime / DPS uptime" refers to the strategy of having the melee DPS stay in range of the boss, and the healers and tanks soak the meteos in the corners. This is usually what we do instead of having macros at the start of the fight.