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  1. #36
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    My thing is, I think more than 1 dungeon is unecessary because they are all the same. What I'd actually want is something different- 1 MSQ dungeon and 1 "extreme" dungeon. Make it a new concept, like an actual hard (hard hitting, higher hp) dungeon, that is not linear, it would have more than 1 route and extra bosses, maybe the mechanics would be harder (like bozja critical engagements) change a bit every run (or at least random buffs and afflictions every run) and make them have unique rewards, like an armor that looks great for glamour, but has more stats or higher IL than the MSQ dungeon gear (maybe similar to the normal raid gear).


    The problem I have with dungeons is that they are way too easy, we need a new variety of dungeon that is harder and more unique, like I described above or something else that sets it apart. If we had this harder variety of dungeon I'd advocate for more dungeons, yes, I just don't want another faceroll easy dungeon.



    I heard ESO has a difficulty of dungeon that is like that, and maybe mythic + in wow (I don't know what mythic + is exactly, just hear people talking about it in this context).


    I think everyone agrees that a new type of dungeon content like this would be good for the game right?
    (0)
    Last edited by Starshower; 03-29-2021 at 08:55 AM.