I am fine with one in exchange for the Trust system especially given a new healer is coming and I really would prefer to learn it in Trusts compared to say Shire tanks in Mt.Gulg.
I am fine with one in exchange for the Trust system especially given a new healer is coming and I really would prefer to learn it in Trusts compared to say Shire tanks in Mt.Gulg.
Keep the New Current Format.
One new Dungeon per patch give more dev time to make it a more fun dungeon, and hopefully make good rewards for it.
Plus its more time being put into other parts of the game that were otherwise taken because they had to make 2 dungeons per major patch.
I like 1 dungeon per patch. It's a pain having to unlock too many dungeons, especially on alts (most of the old dungeons are forgotten and unlocked).
I'd rather they use the extra dungeon resources on different, more interesting things that offer more variety!
http://clovermemories.tumblr.com/
I’ll give some of it a try; I was under the impression you needed a party/go through the bluemage book thing to get 100%. If I can go solo but sync’d and get it 100%, that might work.Yeah, some of the ones that you need to unsync for to bypass mechanics can be kinda boring, but you still can. You don't need to unsync any of the dungeons though which gets you the spells 1/1. You might want some certain spells first for an easier time. All of the level 50 dungeons are doable with spells level 50 and lower thanks to them adding those Coeurls and other monsters into the overworld for BLU learning. You can go get Basic Instinct on the Coeurls in Upper La Noscea, and then the world, and its dungeons, are pretty much your soloing oyster.
I think the hardest one for me at 50 sync was Wanderer's Palace, because while I outgeared everything, dealing with Everyone's Rancor with just White Wind was kinda insane.
I don’t mind running anything once, it’s just when it turns into Monster Hunter levels of RNG that kills it for me.
I don't really care for dungeons so 1 per patch is fine.
My problem is more about the extra dungeon being taken off doesn't necessarily trades for more content added in the game. Stormblood had four full fleshed Eureka zones (Bozja will have two by the end on 5.5) and Baldesion (comparable to Delubrum Reginae), and two more dungeons, and a deep dungeon, and more PvP maps I believe ? Most of ShB content was re-using in game content (Blue Mage, Ishgard Diadem).
Expert roulette has never been so boring with only two dungeons, that's another issue.
There’s a tendency to think ‘we used to get x dungeons, now we get y dungeons, less content’.
But they’ve stated many times recently that the latest patch is the biggest ever.
For example if I remember correctly the amount of dungeons were initially dropped when they added eureka maps. So you got one less dungeon but a full map. This is arguably more content. But was it content people wanted, that’s another thing altogether.
Personally I don’t mind only one dungeon. They’re all much of a muchness. Cool to see the first few times but they’re all ran in pretty much the same way, same format, same skills being used, little innovation etc.
I’d much rather see the introduction of unreal dungeons personally. 1 new dungeon and 1 old one retuned and touched up.
love the mixed replies on this ngl
As much as people loathe dungeons and i get tired of them as much as anyone, the allocated resources being spent else where has not really panned out at least in this expansion. bozja has been a disaster completely out done by eureka incredibly. With two dungeons you were not running the same one constantly. And i liked the hard modes too. It is nice to see what happens are all the time we've last spent there. HW had two dungeons per-patch and granted it also had a great story line too. Back in stb we had two dungeons and eureka. The only thing different right now is covid. If they can not bring back eureka's standards of quality( i hated it too but i like it a lot more than bozja), then resources are better spent on dungeons. We have the hunt train as well but even i get tired of it.
Either Go back to 2 dungeons per patch (1 hardmode 1 normal dungeon), OR they need to change expert roulette so it's not just 2 dungeons.
I would only be fine with 1 dungeon per patch if they made expert roulette not locked to 2 dungeons. Perhaps change it so that it's minimum iLVL runs and chooses from all the level-cap content of the expac. And then make the level 90 roulette have all the level cap dungeons but without enabling minimum iLVL.
While it is true that they have released a lot of content, compared to other expansions, the battle content is much lower than the others. My family is calling the current expansion Craftbringers as that feels like the primary focus after 6.0.There’s a tendency to think ‘we used to get x dungeons, now we get y dungeons, less content’.
But they’ve stated many times recently that the latest patch is the biggest ever.
For example if I remember correctly the amount of dungeons were initially dropped when they added eureka maps. So you got one less dungeon but a full map. This is arguably more content. But was it content people wanted, that’s another thing altogether.
Personally I don’t mind only one dungeon. They’re all much of a muchness. Cool to see the first few times but they’re all ran in pretty much the same way, same format, same skills being used, little innovation etc.
I’d much rather see the introduction of unreal dungeons personally. 1 new dungeon and 1 old one retuned and touched up.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.