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  1. #41
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Beardo04 View Post
    As the title say, would you prefer they keep the current format of 1 dungeon per patch (2 dungeons in expert). Revert to 2 dungeons per patch (3 dungeons in expert) or would you like something different.
    I do not run the more advanced dungeons, beyond the once to clear and occasional runs with trusts for gear if needed. I just run normal roulette for xp which never does the “cap” series of dungeons (50/60/70 currently), as my target is (was) maxing all jobs and just doing the story.

    So, I am satisfied with 1 dungeon per major patch with other stuff here and there. I would like to see more level independent content available along the lines of mahjong.. stuff I can do with friends that doesn’t require anything beyond them wanting to do it.

    A halfway option I like is stuff similar to treasure hunts. Yeah it’s combat, but it’s pretty easy and fun to do with friends.

    To;dr, I want stuff I can say “hey guys wanna do xxx?” on a Saturday night to a group of 5-7 people, without them needing to check iLvl or whether they have that content unlocked.


    Example, I would turn Eureka into a blu magic farm area. Every possible blu skill exists in Eureka maybe for 1-70. No need for dungeons. Make the %capture lower if you need to make it grindy, but I would do absolutely anything to NOT have to do blu in a group. Alternatively, make NMs pop in diadem that give blu magic.
    (0)
    Last edited by kaynide; 03-25-2021 at 03:13 PM.

  2. #42
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by kaynide View Post
    I would do absolutely anything to NOT have to do blu in a group.
    You can learn 102/104 spells from BLU solo right now. The only exception being Peripheral Synthesis and Mustard Bomb from Omega's Alphascape 3.0 due to the damage down debuffs during the Level Checker.

    As far as the topic goes, I'd like 2 or 3 new dungeons per patch, like we used to get back in ARR. I'd also like for them to go hard on the playerbase with them, and change the public perception about dungeon difficulty. I know they won't, but that's what I'd like.

    I'd like Expert to feature 3 or more dungeons too. I still like using expert roulette to get tomes, even though getting tomes is really easy from everything now, especially now that I have every job at maximum level.

    I'd love to see a new dungeon take the title of most hated dungeon that Pharos Sirius once had. I'd love to hear the playerbase cry that the dungeon is too hard and needs to be nerfed. I know it's unrealistic to expect them to deliver that. I've suggest a new roulette before, Brutal Roulette for Brutal Dungeons. Give us dungeons with teeth.

    I've really enjoyed Castrum Lacus Litore and Delubnum Reginae. I have not really enjoyed the Shadowbringers dungeons beyond the ones we had at launch(so the leveling ones and the first level 80 ones). But by knowing what old dungeons were like, and by seeing that they can make fun large scale dungeons for 20ish+ people, I know they could make 4 man dungeons that are fun with differing objectives and split paths and fun bosses.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #43
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    While this is true, it is mind meltingly boring to do Titan or the dungeon with Siren the 20 or so times to hope I get it RNG’d to me. It’s not a fun use of time. Of course, imho.
    (0)

  4. #44
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by kaynide View Post
    While this is true, it is mind meltingly boring to do Titan or the dungeon with Siren the 20 or so times to hope I get it RNG’d to me. It’s not a fun use of time. Of course, imho.
    Yeah, some of the ones that you need to unsync for to bypass mechanics can be kinda boring, but you still can. You don't need to unsync any of the dungeons though which gets you the spells 1/1. You might want some certain spells first for an easier time. All of the level 50 dungeons are doable with spells level 50 and lower thanks to them adding those Coeurls and other monsters into the overworld for BLU learning. You can go get Basic Instinct on the Coeurls in Upper La Noscea, and then the world, and its dungeons, are pretty much your soloing oyster.

    I think the hardest one for me at 50 sync was Wanderer's Palace, because while I outgeared everything, dealing with Everyone's Rancor with just White Wind was kinda insane.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #45
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jijifli View Post
    Ocean fishing is just like regular fishing with an extra RNG layer on it. It doesn't really change much, in the grand scheme. And don't say it's an instance and that's new, because Diadem did that in HW, where we got 3.

    Speaking of Diadem, restoration straight used Diadem, so part of that was already in the game, on top of quite literally being able to see all its content in literally 5 minutes. I doubt it really took that many resources.

    Also, arr's revamp and flying? Really? They didn't add any quests, they only deleted quests and adjusted exp for it. And flying is easily just a switch on. The only real part of that addition that could'a required work was the distanced eye-candy, which wouldn't take that many resources.

    Bozja is just Eureka with a different coat of paint, half of its stuff is literally copy pasted. Even the duty stuff is compatible to Ozma, just maybe a bit more pug friendly.

    The question I guess was that worth the loss of a good few dungeons that could'a made Expert less numbing by at least having a third option sometimes, on top of Ultimate losing an entire tier, on top of no deep dungeon? Could say that, but considering most examples of what came instead seem to be copy paste's of already existing stuff, it barely feels like it.

    Oh, and for the record, I did everything you listed there, even redid ARR. Outside of ARR's quests for obvious reasons, they all were either done super fast, or their copy pastes were clear super fast. It's actually how funny how quick I disliked Bozja just because it felt like Eureka 2.0
    You could've save a lot of time just by just saying "new content = old content" if you're going the ridiculous reductionist route.

    We can all sit here bringing up familiar aspects of content and assume that having those aspects means they're exactly same. What's funny here is that while you want more dungeons, one could dumb them down as just boring corridors with trash in between easy bosses and not all worth the resources.

    It all depends on what you want. I'd take Castrum Litore/Sanctum over any 4-man dungeon any day.
    (2)

  6. #46
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I don't really mind one dungeon as such, I mind the lack of variety in Expert more. I think they should probably just scrap the 80 roulette and just keep adding dungeons to expert through the expansion, they already ilvl cap the duties anyway so it's not like it would make much difference.
    (6)

  7. #47
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd imagine the loss of a dungeon is due to the Trust system, which will probably have mixed opinions on whether it was worth it or not.

    Personally I'd just like to see some harder dungeons. Keep the Normal modes, but add an Extreme version. It seems such a waste of Dev resources to create detailed lv80 dungeons that end up only serving as mindless 15 minute zergs for tomes.
    (2)

  8. #48
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    2 dungeons : 1 normal as now and 1 extreme (old dungeon revisited like the hard version in the style of Baldesion/Delebrum).
    New roulette added : dungeons extreme
    The extreme dungeon should give memoquartz, interesting loot like high ilvl shining gears with 5 materias slots, mascotte, mount, etc.
    Maybe even it could be a possible way to do the next relic.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #49
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I don't think this is up to the players to decide at all, unless SE ask for it, current system is fine, and sometimes you get a little extra, the world has been struck by Corona for more than a year now and so many areas has been hit hard world wide, am happy that it did not hit SE to hard, but for sure it has set back this expansions content a small bit.

    Nothing much to do about it, but the future or what to come, looks promising.
    (0)

  10. #50
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I want my second dungeon back... i want the nice side stories, revisit old places... and i dont wanna have the same dungeon in ex roulett for like, half an year.
    (6)

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