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  1. #1
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    As for dungeons, I've had some ideas that could shake up the formula.


    Change the dungeon layout and give players 2 paths that diverge. Only one path is available in each run.

    Introduce surprise mechanics. Enemies that randomly appear, or a boss that stalks the party through certain segments.

    Give players an incentive to play well. By pulling more mobs or killing them faster, you get better rewards or drops.

    You could introduce new glamour items that are only obtainable by succession of a challenge or various goals.

    Additionally, players will receive points. Indicating their efficency at the dungeon. Those can be traded for items of all kinds.

    Enemy positioning should change to acommodate strategies.

    Players need to devise a quick strategy to successfully survive in certain segments. This could make runs more unique and interesting based on the party composition.

    Bosses are more dynamic and will change over time.

    A boss might transform and do more damage, use different attacks or will require tanks to interrupt more often.
    (2)
    Last edited by Shin96; 03-25-2021 at 05:06 AM.